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Start Accelerating Last updated July 06, 2020

Description

Starts accelerating one or more players in a specified direction.

Arguments

Name: PLAYER
Description: The player or players that will begin accelerating.
Type:

  • Player
  • Array: Player Default: EVENT PLAYER

Name: DIRECTION
Description: The unit direction in which the acceleration will be applied. This value is normalized internally.
Type: Direction
Default: VECTOR

Name: RATE
Description: The rate of acceleration in meters per second squared. This value may need to be quite high in order to overcome gravity and/or surface friction.
Type: unsigned float
Default: NUMBER

Name: MAX SPEED
Description: The speed at which acceleration will stop for the player or players. It may not be possible to reach this speed due to gravity and/or surface friction.
Type: unsigned float
Default: NUMBER

Name: RELATIVE
Description: Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.
Type: Relativity
Default: TO WORLD

Name: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.
Type: AccelReeval
Default: DIRECTION, RATE, AND MAX SPEED

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