Description
Sets or adds to the throttle (directional input control) of a player or players such that they begin moving in a particular direction. Any previous throttle in direction is cancelled.
Snippet
Start Throttle In Direction(Event Player, Vector(0, 0, 0), 0, To World, Replace Existing Throttle, Direction And Magnitude);
Properties
Returns: Void
Parameters: Player, Direction, Magnitude, Relative, Behavior, Reevaluation
Player
Type: Player | Array (Player), Default: Event Player
The player or players whose throttle will be set or added to.Direction
Type: Direction, Default: Vector
The unit direction in which the throttle will be set or added to. This value is normalized internally.Magnitude
Type: Float, Default: Number
The amount of throttle (or change to throttle). A value of 1 denotes full throttle.Relative
Type: Relativity, Default: To World
Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.Behavior
Type: Throttle, Default: Replace Existing Throttle
Specifies whether preexisting throttle is replaced or added to.Reevaluation
Type: ThrottleReeval, Default: Direction And Magnitude
Specifies which of this action's inputs will be continuously reevaluated. This aciton will keep asking for and using new values from reevaluated inputs.