Description
Starts modifying how much healing one or more receivers will receive from one or more healers. A reference to this healing modification can be obtained from the Last Healing Modification ID value. This action will fail if too many healing modifications have been started.
Notes
A maximum of 64 healing modifications can be active at once.
Snippet
Start Healing Modification(Event Player, All Players(All Teams), 0, Receivers, Healers, And Healing Percent);
Properties
Returns: Void
Parameters: Receivers, Healers, Healing Percent, Reevaluation
Receivers
Type: Player | Array (Player), Default: Event Player
The player or players whose incoming healing will be modified (when healed by the healers).Healers
Type: Player | Array (Player), Default: All Players
The player or players whose outgoing healing will be modified (when healing the receivers).Healing Percent
Type: Float, Default: Number
The percentage of healing that will apply to receivers when healed by healers.Reevaluation
Type: HealingReeval, Default: Receivers, Healers, And Healing Percent
Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.