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Start Healing Modification Last updated November 26, 2024

Description

Starts modifying how much healing one or more receivers will receive from one or more healers. A reference to this healing modification can be obtained from the Last Healing Modification ID value. This action will fail if too many healing modifications have been started.

Notes

A maximum of 64 healing modifications can be active at once.

Snippet

Start Healing Modification(Event Player, All Players(All Teams), 0, Receivers, Healers, And Healing Percent);

Properties

Returns: Void
Parameters: Receivers, Healers, Healing Percent, Reevaluation

Receivers
Type: Player | Array (Player), Default: Event Player
The player or players whose incoming healing will be modified (when healed by the healers).

Healers
Type: Player | Array (Player), Default: All Players
The player or players whose outgoing healing will be modified (when healing the receivers).

Healing Percent
Type: Float, Default: Number
The percentage of healing that will apply to receivers when healed by healers.

Reevaluation
Type: HealingReeval, Default: Receivers, Healers, And Healing Percent
Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.

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