Description
Defines minimum and maximum movement input values for one or more players, possibly forcing or preventing movement.
Snippet
Start Forcing Throttle(Event Player, 0, 0, 0, 0, 0, 0);
Properties
Returns: Void
Parameters: Player, Min Forward, Max Forward, Min Backward, Max Backward, Min Sideways, Max Sideways
Player
Type: Player | Array (Player), Default: Event Player
The player or players whose movement will be forced or limited.Min Forward
Type: Float, Default: Number
Sets the minimum run forward amount. 0 allows the player or players to stop while 1 forces full forward movement.Max Forward
Type: Float, Default: Number
Sets the maximum run forward amount. 0 prevents the player or players from moving forward while 1 allows full forward movement.Min Backward
Type: Float, Default: Number
Sets the minimum run backward amount. 0 allows the player or players to stop while 1 forces full backward movement.Max Backward
Type: Float, Default: Number
Sets the maximum run backward amount. 0 prevents the player or players from moving backward while 1 allows full backward movement.Min Sideways
Type: Float, Default: Number
Sets the minimum run sideways amount. 0 allows the player or players to stop while 1 forces full sideways movement.Max Sideways
Type: Float, Default: Number
Sets the maximum run sideways amount. 0 prevents the player or players from moving Sideways while 1 allows full sideways movement.