Description
Starts turning one or more players to face the specified direction.
Snippet
Start Facing(Event Player, Vector(0, 0, 0), 0, To World, Direction And Turn Rate);
Properties
Returns: Void
Parameters: Player, Direction, Turn Rate, Relative, Reevaluation
Player
Type: Player | Array (Player), Default: Event Player
The player or players who will start turning.Direction
Type: Direction, Default: Vector
The unit direction in which the player or players will eventually face. This value is normalized internally.Turn Rate
Type: Float, Default: Number
The turn rate in degrees per second.Relative
Type: Relativity, Default: To World
Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.Reevaluation
Type: Facing Reevaluation, Default: Direction And Turn Rate
Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.