Description
Starts an instance of damage over time. This DoT will persist for the specified duration or until stopped by script. To obtain a reference to this DoT, use the Last Damage Over Time ID value.
Arguments
Name: PLAYER
Description: One or more players who will receive the damage over time.
Type:
- Player
- Array: Player Default: EVENT PLAYER
Name: DAMAGER
Description: The player who will receive credit for the damage. A damager of null indicates no player will receive credit.
Type: Player
Default: 'NULL'Name: DURATION
Description: The duration of the damage over time in seconds. To have a dot that lasts until stopped by script, provide an arbitrarily long duration such as 9999.
Type: unsigned float
Default: NUMBERName: DAMAGE PER SECOND
Description: The damage per second for the damage over time.
Type: unsigned float
Default: NUMBER