Description
Starts granting assist credit toward to one or more Assisters when one or more Targets are eliminated. A reference to this damage modification can be obtained from the Last Assist ID value. This Action will fail if too many assists have been started.
Arguments
Name: Assisters
Description: The target Player or Players who will receive assist credit.
Type:
- Player
- Array: Player Default: EVENT PLAYER
Name: Targets
Description: The Player or Players whose eliminations will grant assist credit to the Assisters. If the Target or Targets are allied to the Assister, this will be a defensive assist. Otherwise, this will be an offensive assist.
Type:
- Player
- Array: Player Default: ALL PLAYERS
Name: Reevaluation
Description: Specifies which of this Action's Inputs will be continously reevaluated. This Action will keep asking for and using new Values from reevaluated Inputs.
Type: ChaseRateReeval
Default: Assisters and Targets