Description
Starts accelerating one or more players in a specified direction.
Arguments
Name: PLAYER
Description: The player or players that will begin accelerating.
Type:
- Player
- Array: Player Default: EVENT PLAYER
Name: DIRECTION
Description: The unit direction in which the acceleration will be applied. This value is normalized internally.
Type: Direction
Default: VECTORName: RATE
Description: The rate of acceleration in meters per second squared. This value may need to be quite high in order to overcome gravity and/or surface friction.
Type: unsigned float
Default: NUMBERName: MAX SPEED
Description: The speed at which acceleration will stop for the player or players. It may not be possible to reach this speed due to gravity and/or surface friction.
Type: unsigned float
Default: NUMBERName: RELATIVE
Description: Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.
Type: Relativity
Default: TO WORLDName: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.
Type: AccelReeval
Default: DIRECTION, RATE, AND MAX SPEED
Trivia
This action has properties that may not appear intuitive:
- Speed in a horizontal direction is capped to maximum walking speed of the Player (5.5m/s by default for most heroes).
- The speed at which acceleration stops is not equal to
Max Speed
but is equal toMax Speed^2 - Rate/62.5
. - The speed at which acceleration stops is measured as the speed in the direction of acceleration.