Description
Starts accelerating one or more players in a specified direction.
Snippet
Start Accelerating(Event Player, Vector(0, 0, 0), 0, 0, To World, Direction, Rate, And Max Speed);
Properties
Returns: Void
Parameters: Player, Direction, Rate, Max Speed, Relative, Reevaluation
Player
Type: Player | Array (Player), Default: Event Player
The player or players that will begin accelerating.Direction
Type: Direction, Default: Vector
The unit direction in which the acceleration will be applied. This value is normalized internally.Rate
Type: Float, Default: Number
The rate of acceleration in meters per second squared. This value may need to be quite high in order to overcome gravity and/or surface friction.Max Speed
Type: Float, Default: Number
The speed at which acceleration will stop for the player or players. It may not be possible to reach this speed due to gravity and/or surface friction.Relative
Type: Relativity, Default: To World
Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.Reevaluation
Type: Acceleration Reevaluation, Default: Direction, Rate, And Max Speed
Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.