Description
Returns the number of seconds since a player last dealt damage to any target. Resets to 0 each time damage is dealt. Returns a large value if the player has not dealt damage since the match began. Useful for detecting idle players or rewarding sustained aggression.
Snippet
Time Since Last Damage Dealt(Event Player);
Properties
Returns: Number
Parameters: Player
Player
Type: Player, Default: Event Player
The player whose time since last damage dealt will be returned.