Description
Returns the surface normal vector of the geometry directly below a given world position, determined by a downward raycast. Useful for aligning effects to slopes, determining if a surface is walkable, or calculating ricochet directions.
Snippet
Surface Normal At Position(Position Of(Event Player));
Properties
Returns: Vector
Parameters: Position
Position
Type: Vector, Default: Vector(0, 0, 0)
The world position from which the downward raycast is performed. Returns Null if no geometry is found below.