Description
Returns the estimated time in seconds for a projectile fired by a player to travel to a specified world position, based on the hero's current projectile speed. Useful for predictive aim assistance tools, lead-calculation displays, or delay-triggered effects.
Snippet
Projectile Travel Time(Event Player, Position Of(Attacker));
Properties
Returns: Number
Parameters: Player, Target Position
Player
Type: Player, Default: Event Player
The player whose projectile speed is used for the calculation.Target Position
Type: Vector, Default: Vector(0, 0, 0)
The world position to calculate travel time toward.