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Projectile Travel Time Last updated April 22, 2026

Description

Returns the estimated time in seconds for a projectile fired by a player to travel to a specified world position, based on the hero's current projectile speed. Useful for predictive aim assistance tools, lead-calculation displays, or delay-triggered effects.

Snippet

Projectile Travel Time(Event Player, Position Of(Attacker));

Properties

Returns: Number
Parameters: Player, Target Position

Player
Type: Player, Default: Event Player
The player whose projectile speed is used for the calculation.

Target Position
Type: Vector, Default: Vector(0, 0, 0)
The world position to calculate travel time toward.

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