Description
Returns True if a player is currently in the active animation or duration window of a specified ability. Returns False if the ability is idle, on cooldown, or between casts. Useful for detecting mid-ability states and creating reactive interruption logic.
Snippet
Is Player Using Ability(Event Player, Button(Ability 2));
Properties
Returns: Boolean
Parameters: Player, Button
Player
Type: Player, Default: Event Player
The player whose ability state will be evaluated.Button
Type: Button, Default: Ability 1
The ability slot to check for active use.