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Is Player Airborne Last updated April 05, 2026

Description

Returns True if a player is currently not in contact with any ground surface, including during jumps, falls, knockbacks, or ability-based flight. Returns False if the player is standing on geometry. Distinct from Is In Air in that it also returns True during wall-climbing and ledge-hanging states.

Snippet

Is Player Airborne(Event Player);

Properties

Returns: Boolean
Parameters: Player

Player
Type: Player, Default: Event Player
The player whose airborne state will be evaluated.

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