Description
Returns True if a player is currently not in contact with any ground surface, including during jumps, falls, knockbacks, or ability-based flight. Returns False if the player is standing on geometry. Distinct from Is In Air in that it also returns True during wall-climbing and ledge-hanging states.
Snippet
Is Player Airborne(Event Player);
Properties
Returns: Boolean
Parameters: Player
Player
Type: Player, Default: Event Player
The player whose airborne state will be evaluated.