Description
Returns True if a player is currently holding a specified input button at the moment of evaluation. Differs from Is Button Pressed in that it reflects a sustained hold state rather than the initial press frame. Useful for charge mechanics or hold-to-activate triggers.
Snippet
Is Button Held(Event Player, Button(Crouch));
Properties
Returns: Boolean
Parameters: Player, Button
Player
Type: Player, Default: Event Player
The player whose input state will be evaluated.Button
Type: Button, Default: Primary Fire
The button to check for a sustained hold.