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Ground Position Of Player Last updated April 02, 2026

Description

Returns the world position directly below a player on the nearest ground surface, calculated by a downward raycast from the player's feet. Useful for spawning ground-level effects, snapping decals to terrain, or evaluating floor height beneath an airborne player.

Snippet

Ground Position Of Player(Event Player);

Properties

Returns: Vector
Parameters: Player

Player
Type: Player, Default: Event Player
The player beneath whom the ground position will be calculated.

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