Workshop.codes
Create

Destroy Deployables Within Radius Last updated May 01, 2026

Description

Instantly destroys all active deployables within a specified radius of a world position belonging to a given team. Does not trigger on-destruction events or deal damage. Useful for area-clearing mechanics, EMP-style effects, or zone-reset logic.

Snippet

Destroy Deployables Within Radius(Position Of(Event Player), 10, Team(All Teams));

Properties

Returns: Void
Parameters: Position, Radius, Team

Position
Type: Vector, Default: Vector(0, 0, 0)
The center of the destruction area.

Radius
Type: Number, Default: 10
The radius in meters within which deployables will be destroyed.

Team
Type: Team, Default: All Teams
The team filter determining which deployables are affected.

Workshop.codes