Description
Instantly destroys all active deployables within a specified radius of a world position belonging to a given team. Does not trigger on-destruction events or deal damage. Useful for area-clearing mechanics, EMP-style effects, or zone-reset logic.
Snippet
Destroy Deployables Within Radius(Position Of(Event Player), 10, Team(All Teams));
Properties
Returns: Void
Parameters: Position, Radius, Team
Position
Type: Vector, Default: Vector(0, 0, 0)
The center of the destruction area.Radius
Type: Number, Default: 10
The radius in meters within which deployables will be destroyed.Team
Type: Team, Default: All Teams
The team filter determining which deployables are affected.