Description
Returns an array of all status effects currently applied to a player, such as Hacked, Frozen, Asleep, or Stunned. The array is empty if no status effects are active. Useful for status-display HUDs, stacking-debuff logic, or cleanse mechanics.
Snippet
Active Status Effects Of Player(Event Player);
Properties
Returns: Array
Parameters: Player
Player
Type: Player, Default: Event Player
The player whose active status effects will be returned.