Creates Progress Bar HUD text visible to the specific Players at a specific position in the world. This text will persist until destroyed. To obtain a reference to this text, use the Last Text ID Value. This Action will fail if too many text elements have been created.
Name: Visible To
Description: One or more Players who will see the Progress Bar HUD text.
- Array: Player Default: ALL PLAYERS
Description: The value of the progress bar to be displayed as a percentage from 0 to 100.
Type: Unsigned float
Description: The text to be displayed (can be blank)
Default: Custom String
Description: The text's position. If this value is a player, then the text will appear above the player's head. Otherwise, the value is interpreted as a position in the world.
Default: Event Player
Description: The text's scale.
Description: Specifies whether the text can be seen through walls or is instead clipped.
Default: CLIP AGAINST SURFACES
Name: Progress Bar Color
Description: The color of the Progress Bar text to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.
Name: Text Color
Description: The color of the text to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.
Description: Specifies which of this Action's Inputs will be continuously reevaluated. The text will keep asking for and using new Values from reevaluated Inputs.
Default: Visible To, Values, and Color
Name: Non-Team Spectators
Description: Whether non-team spectators can see the text or not.
Default: Default Visibility