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Create Progress Bar In-World Text Last updated October 21, 2020

Description

Creates Progress Bar HUD text visible to the specific Players at a specific position in the world. This text will persist until destroyed. To obtain a reference to this text, use the Last Text ID Value. This Action will fail if too many text elements have been created.

Arguments

Name: Visible To
Description: One or more Players who will see the Progress Bar HUD text.
Type:

  • Player
  • Array: Player Default: ALL PLAYERS

Name: Value
Description: The value of the progress bar to be displayed as a percentage from 0 to 100.
Type: Unsigned float
Default: 0

Name: Text
Description: The text to be displayed (can be blank)
Type: Object
Default: Custom String

Name: Position
Description: The text's position. If this value is a player, then the text will appear above the player's head. Otherwise, the value is interpreted as a position in the world.
Type: Position
Default: Event Player

Name: Scale
Description: The text's scale.
Type: float
Default: NUMBER

Name: Clipping
Description: Specifies whether the text can be seen through walls or is instead clipped.
Type: Clip
Default: CLIP AGAINST SURFACES

Name: Progress Bar Color
Description: The color of the Progress Bar text to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.
Type: Color
Default: White

Name: Text Color
Description: The color of the text to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.
Type: Color
Default: White

Name: Reevaluation
Description: Specifies which of this Action's Inputs will be continuously reevaluated. The text will keep asking for and using new Values from reevaluated Inputs.
Type: HudReeval
Default: Visible To, Values, and Color

Name: Non-Team Spectators
Description: Whether non-team spectators can see the text or not.
Type: SpecVisibility
Default: Default Visibility

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