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Create HUD Text Last updated October 17, 2020

Description

Creates HUD text visible to specific players at a specific location on the screen. This text will persist until destroyed. To obtain a reference to this text, use the Last Text ID value. This action will fail if too many text elements have been created.

Arguments

Name: VISIBLE TO
Description: One or more players who will see the hud text.
Type:

  • Player
  • Array: Player Default: ALL PLAYERS

Name: HEADER
Description: The text to be displayed (can be blank)
Type: Object
Default: STRING

Name: SUBHEADER
Description: The subheader text to be displayed (can be blank)
Type: Object
Default: 'NULL'

Name: TEXT
Description: The body text to be displayed (can be blank)
Type: Object
Default: 'NULL'

Name: LOCATION
Description: The location on the screen where the text will appear.
Type: HudPosition
Default: LEFT

Name: SORT ORDER
Description: The sort order of the text relative to other text in the same location. A higher sort order will come after a lower sort order.
Type: float
Default: NUMBER

Name: HEADER COLOR
Description: The color of the header.
Type: Color
Default: WHITE

Name: SUBHEADER COLOR
Description: The color of the subheader.
Type: Color
Default: WHITE

Name: TEXT COLOR
Description: The color of the text.
Type: Color
Default: WHITE

Name: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated.
Type: HudReeval
Default: VISIBLE TO AND STRING

Name: SPECTATORS
Description: Whether spectators can see the text or not.
Type: SpecVisibility
Default: DEFAULT VISIBILITY

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