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Create Beam Effect Last updated July 06, 2020

Description

Creates an in-world beam effect entity. This effect entity will persist until destroyed. To obtain a reference to this entity, use the last created entity value. This action will fail if too many entities have been created.

Arguments

Name: VISIBLE TO
Description: One or more players who will be able to see the effect.
Type:

  • Player
  • Array: Player Default: ALL PLAYERS

Name: TYPE
Description: The type of effect to be created.
Type: Beam
Default: GOOD BEAM

Name: START POSITION
Description: The effect's start position. If this value is a player, then the effect will move along with the player. Otherwise, the value is interpreted as a position in the world.
Type: Position
Default: EVENT PLAYER

Name: END POSITION
Description: The effect's end position. If this value is a player, then the effect will move along with the player. Otherwise, the value is interpreted as a position in the world.
Type: Position
Default: EVENT PLAYER

Name: COLOR
Description: The color of the beam to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer. Does not apply to sound effects. Only the "good" and "bad" beam effects can have color applied.
Type: Color
Default: WHITE

Name: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated. The effect will keep asking for and using new values from reevaluated inputs.
Type: EffectReeval
Default: VISIBLE TO, POSITION, AND RADIUS

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