Description
Creates an in-world beam effect entity. This effect entity will persist until destroyed. To obtain a reference to this entity, use the Last Created Entity value. This action will fail if too many entities have been created.
Arguments
Name: VISIBLE TO
Description: One or more players who will be able to see the effect.
Type:
- Player
- Array: Player
Default: ALL PLAYERS
Name: TYPE
Description: The type of effect to be created.
Type: Beam
Default: GOOD BEAMName: START POSITION
Description: The effect's start position. If this value is a player, then the effect will move along with the player. Otherwise, the value is interpreted as a position in the world.
Type: Position
Default: EVENT PLAYERName: END POSITION
Description: The effect's end position. If this value is a player, then the effect will move along with the player. Otherwise, the value is interpreted as a position in the world.
Type: Position
Default: EVENT PLAYERName: COLOR
Description: The color of the beam to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer. Does not apply to sound effects. Only the "good" and "bad" beam effects can have color applied. Does not support Custom Color.
Type: Color
Default: COLORName: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated. The effect will keep asking for and using new values from reevaluated inputs.
Type: EffectReeval
Default: VISIBLE TO, POSITION, AND RADIUS