Description
Creates Progress Bar In-World text visible to the specific players at a specific position in the world. This text will persist until destroyed. To obtain a reference to this text, use the Last Text ID Value. This action will fail if too many text elements have been created.
Snippet
Create Progress Bar In-World Text(All Players(All Teams), 0, Custom String(""), Event Player, 0, Clip Against Surfaces, Color(White), Color(White), Visible To Values and Color, Default Visibility);
Properties
Returns: Void
Parameters: Visible To, Value, Text, Position, Scale, Clipping, Progress Bar Color, Text Color, Reevaluation, Non-Team Spectators
Visible To
Type: Player | Array (Player), Default: All Players
One or more Players who will see the Progress Bar HUD text.Value
Type: Float, Default: 0
The value of the progress bar to be displayed as a percentage from 0 to 100.Text
Type: Object, Default: Custom String("")
The text to be displayed (can be blank)Position
Type: Position, Default: Event Player
The text's position. If this value is a player, then the text will appear above the player's head. Otherwise, the value is interpreted as a position in the world.Scale
Type: Float, Default: Number
The text's scale.Clipping
Type: Clip, Default: Clip Against Surfaces
Specifies whether the text can be seen through walls or is instead clipped.Progress Bar Color
Type: Color, Default: Color
The color of the Progress Bar text to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.Text Color
Type: Color, Default: Color
The color of the text to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.Reevaluation
Type: HUD Reevaluation, Default: Visible To Values and Color
Specifies which of this Action's Inputs will be continuously reevaluated. The text will keep asking for and using new Values from reevaluated Inputs.Non-Team Spectators
Type: Spectator Visibility, Default: Default Visibility
Whether non-team spectators can see the text or not.