Description
Creates Progress Bar HUD text visible to specified Players at a specific location on the screen. This text will persist until destroyed. To obtain a reference to this text, use the Last Text ID value. This action will fail if too many text elements have been created.
Snippet
Create Progress Bar HUD Text(All Players(All Teams), 0, Custom String(""), Left, 0, Color(White), Color(White), Visible To Values and Color, Default Visibility);
Properties
Returns: Void
Parameters: Visible To, Value, Text, Location, Sort Order, Progress Bar Color, Text Color, Reevaluation, Non-Team Spectators
Visible To
Type: Player | Array (Player), Default: All Players
One or more Players who will see the Progress Bar HUD text.Value
Type: Float, Default: 0
The value of the progress bar to be displayed as a percentage from 0 to 100.Text
Type: Object, Default: Custom String("")
The text to be displayed (can be blank)Location
Type: HUD Position, Default: Left
The location on the screen where the text will appear.Sort Order
Type: Float, Default: 0
The sort order of the text relative to other text in the same location. Text with a higher sort order will come after the text with a lower sort order.Progress Bar Color
Type: Color, Default: Color
The color of the Progress Bar text to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.Text Color
Type: Color, Default: Color
The color of the text to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.Reevaluation
Type: HUD Reevaluation, Default: Visible To Values and Color
Specifies which of this Action's Inputs will be continuously reevaluated. The text will keep asking for and using new Values from reevaluated Inputs.Non-Team Spectators
Type: Spectator Visibility, Default: Default Visibility
Whether non-team spectators can see the text or not.