Description
Creates Progress Bar HUD text visible to specified Players at a specific location on the screen. This text will persist until destroyed. To obtain a reference to this text, use the Last Text ID value. This action will fail if too many text elements have been created.
Arguments
Name: Visible To
Description: One or more Players who will see the Progress Bar HUD text.
Type:
- Player
- Array: Player
Default: ALL PLAYERS
Name: Value
Description: The value of the progress bar to be displayed as a percentage from 0 to 100.
Type: unsigned float
Default: 0Name: Text
Description: The text to be displayed (can be blank)
Type: Object
Default: CUSTOM STRINGName: Location
Description: The location on the screen where the text will appear.
Type: HudPosition
Default: LEFTName: Sort Order
Description: The sort order of the text relative to other text in the same location. Text with a higher sort order will come after the text with a lower sort order.
Type: float
Default: 0Name: Progress Bar Color
Description: The color of the Progress Bar text to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.
Type: Color
Default: COLORName: Text Color
Description: The color of the text to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer.
Type: Color
Default: COLORName: Reevaluation
Description: Specifies which of this Action's Inputs will be continuously reevaluated. The text will keep asking for and using new Values from reevaluated Inputs.
Type: ProgressBarHudReeval
Default: VISIBLE TO, VALUES AND COLORName: Non-Team Spectators
Description: Whether non-team spectators can see the text or not.
Type: SpecVisibility
Default: DEFAULT VISIBILITY