Gradually modifies the value of a player variable at a specific rate. (A player variable is a variable that belongs to a specific player.)
Description: The player whose variable will gradually change. If multiple players are provided, each of their variables will change independently.
- Array: Player Default: EVENT PLAYER
Description: Specifies which of the player's variables to modify gradually.
Description: The value that the player variable will eventually reach. The type of this value may be either a number or a vector, though the variable's existing value must be of the same type before the chase begins.
- Vector Default: NUMBER
Description: The amount of change that will happen to the variable's value each second.
Description: Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.
Default: DESTINATION AND RATE