Login
Create

Chase Player Variable At Rate Last updated July 06, 2020

Description

Gradually modifies the value of a player variable at a specific rate. (A player variable is a variable that belongs to a specific player.)

Arguments

Name: PLAYER
Description: The player whose variable will gradually change. If multiple players are provided, each of their variables will change independently.
Type:

  • Player
  • Array: Player Default: EVENT PLAYER

Name: VARIABLE
Description: Specifies which of the player's variables to modify gradually.
Type: PlayerVariable
Default: A

Name: DESTINATION
Description: The value that the player variable will eventually reach. The type of this value may be either a number or a vector, though the variable's existing value must be of the same type before the chase begins.
Type:

  • float
  • Vector Default: NUMBER

Name: RATE
Description: The amount of change that will happen to the variable's value each second.
Type: float
Default: NUMBER

Name: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.
Type: ChaseRateReeval
Default: DESTINATION AND RATE

Elo Hell Logo_H-M-Dark
Join the Elo Hell Workshops Discord