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Attach Players Last updated July 06, 2020

Description

Attaches the player (the 'child') to another player (the 'parent'). Once attached, the child will be unable to move freely until detached or teleported away. Multiple children may be attached to the same parent, but not vice versa.

Arguments

Name: CHILD
Description: The player that will attach to the parent. This player will be unable to move freely until detached or teleported away.
Type: Player
Default: EVENT PLAYER

Name: PARENT
Description: The player to whom the child will attach. This player's movement will be unaffected and will determine the child's position.
Type: Player
Default: LAST CREATED ENTITY

Name: OFFSET
Description: The coordinates of the child relative to the parent. For example, vect(1,2,0) would be above and to the left of the parent's head.
Type: Position
Default: VECTOR

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