Adds a temporary health pool to a Player or Players. This health pool can be referenced using the Last Created Health Pool value. Up to 16 health pools of a given health type (Health, Armor, or Shields) may exist on a player (including base pools and pools generated by abilities).
Description: The Player or Players who will receive the health pool.
- Array: Player
Default: EVENT PLAYER
Name: Health Type
Description: Specifies the type of health (armor or shields) contained in the Health Pool.
Name: Max Health
Description: The size of the Health Pool.
Type: Unsigned Float
Description: Whether health in this pool can be healed once it is lost. If this is value is False, then the Health Pool will shrink and disappear as it is damaged.
Description: If True and Recoverable is also True, then Max Health will be reevaluated every frame, if False or Recoverable is False, then Max Health is only evaluated once when this action executes.