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Vertical Facing Angle Of Last updated June 29, 2021

Description

The vertical angle in degrees of a player's current facing relative to the world. This value increases as the player looks down.

Return

float

Arguments

Name: PLAYER
Description: The player whose vertical facing angle to acquire.
Type: Player
Default: EVENT PLAYER

Uses

Vertical Facing Angle Of can be used to commonly make Roadhogs ultimate push him the opposite direction

Opposite direction

actions
{
Apply Impulse(Event Player, Vector(0, Vertical Facing Angle Of(Event Player), -180 + Vertical Facing Angle Of(Event Player)), 30,
To Player, Cancel Contrary Motion);
}

Up and down only (Y Coordinate)

actions
{
Apply Impulse(Event Player, Vector(0, Vertical Facing Angle Of(Event Player), 0), 30, To Player, Cancel Contrary Motion);
}

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