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Async Behavior Last updated March 27, 2021

Description

Used in Start Rule. Determines what should happen if the rule specified by the subroutine is already executing on the same player or global entity.

Options

  • Restart Rule
    • Restart the specified rule with new contextual values (including event player, attacker, victim, etc).
  • Do Nothing
    • Allow the rule to finish executing without changing its contextual values.
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