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Create Multiple HUD Texts that use Player Data and Refresh when players Leave/Join Last updated November 01, 2020

This is just an example, it could probably be done better.

Global Variables
GA_T2StatusHudsCheck ( Global Array Team 2 Status HUDs Check )
GA_T2StatusHudsLastID ( Global Array Team 2 Status HUDs LastID )

Player Variables
PA_T2StatusHudsCheck ( Player Array Team 2 Status HUDs Check )

Code

rule("Team 2 Invulnerability Status HUB Text")
{
    event
    {
        Ongoing - Each Player;
        Team 2;
        All;
    }

    conditions
    {
        "if somone joined or left team 2"
        Event Player.PA_T2StatusHudsCheck != All Players(Team 2);
        "dont run before game starts"
        Is Game In Progress == True;
    }

    actions
    {
        "important property to make sure that this event stops and lets the Auto Cleaner run first"
        Wait(0.500, Ignore Condition);
        "update the control variable"
        Event Player.PA_T2StatusHudsCheck = All Players(Team 2);
        "create hud text"
        Create HUD Text(All Players(All Teams), Custom String("{0}", Has Status(Event Player, Invincible) ? Custom String("Invulnerable")
            : Custom String("Vulnerable")), Custom String("        -        -        -        -        -        -        "), Custom String(
            "{0}", Event Player), Right, Slot Of(Event Player), White, White, White, Visible To and String, Default Visibility);
        "add last text id to array of hud text ids"
        Global.GA_T2StatusHudsLastID = Append To Array(Global.GA_T2StatusHudsLastID, Last Text ID);
    }
}
rule("Team 2 Invulnerability Status HUB Text - Auto Cleaner")
{
    event
    {
        Ongoing - Global;
    }

    conditions
    {
        Global.GA_T2StatusHudsCheck != All Players(Team 2);
        Is Game In Progress == True;
    }

    actions
    {
        Global.GA_T2StatusHudsCheck = All Players(Team 2);
        "remove hud texts using the array we made"
        For Global Variable(A, 0, Count Of(Global.GA_T2StatusHudsLastID), 1);
            Destroy HUD Text(Global.GA_T2StatusHudsLastID[Global.A]);
        End;
        "after cleanup is complete, setting array to empty so that it can recieve new appends'"
        Global.GA_T2StatusHudsLastID = Empty Array;
    }
}
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