Login
Create

Control Point Bounds for every map Last updated December 27, 2020

The size and shape of control points in-game are misleading. Their actual shape can vary wildly depending on the map. The same goes for their height. Some control points are super tall, while on others you almost need to be standing on the ground to be in range.
This post is a showcase of every single control point in the game, showing their true shape and their height.

All of the hard work has been done by Patriq. Check out his original findings at https://patrickszela.github.io/overwatch-control-point-bounds/

Foreword

  • Blue lines show the original in-game shape.
  • White lines show their actual shape.
  • Some control points have oddities that will be noted.
  • Please keep in mind that due to the perspective of the screenshots some lines might look off. Check out the Workshop code linked below to see it for yourself in-game.
  • If height is not shown, it's all the way to the ceiling of the map.

Workshop code

All of these findings can be verified using the following Workshop Code: https://workshop.codes/WNSY6

Maps

Click on a map to expand it.

Assault

Hanamura

Objective A
  • The point can be contested from the upstairs window.

Objective B


  • The point can be contested when standing on the very edge of the high ground and the stairs.

  • The point can be contested when standing on top of the lantern pillars.

  • You can not contest from on top of the little roof.

  • The area parallel to the little roof has a lower height.


Horizon Lunar Colony

Objective A

Objective B


Paris

Objective A
  • The point can be contested when on the edge of the sign near the water.

Objective B


Temple of Anubis

Objective A

Objective B


  • The height reaches all the way to the skybox.


Volskaya Industries

Objective A

Objective B


  • You cannot contest when standing on any of the high ground.

  • You can contest when standing on the edge of the very high ground (Top right of image 1).

  • You can contest from the moving platform.

  • The height is lowered in between the 2 sticky-outy platforms.


Hybrid

Blizzard World

Objective A
  • The point can not be contested from on top of the boat.
  • The height is lowered around the roof (to prevent contested from on top of it).


Eichenwalde

Objective A


Hollywood

Objective A


King's Row

Objective A
  • The point can be contested from on top of the car hood.
  • The can be contested from on top of the edge of the telephone box.


Numbani

Objective A
  • The point can not be contested from inside the bushes.
  • The point cannot be contested very close to the right wall.


Control

Busan

Downtown

Sanctuary

Meka Base


Ilios

Lighthouse

Well


  • The point can not be contested in the weird indents in the top right.

  • The point can not be contested near the walls and stairs at the bottom of the image.

Ruins


  • The point can be contested from the edge of all of the height ground.


Lijiang Tower

Night Market
  • The point can not be contested in the very bottom right of the image.

Garden


  • The point can be constested from the edge of both windows.

Control Center


  • The point can be constested from the edge of both computer panels.

  • The point can be constested from the center pillar.


Nepal

Village

Shrine


  • The point can be constested from the edge of both windows.

Sanctum


  • The point can be constested from the windows near the top of the image.


Oasis

City Center

Gardens


  • The left side of the image can not be contested from near the pillars.

University


Elo Hell Logo_H-M-Dark
Join the Elo Hell Workshops Discord