Overwatch: But There's Pokemon Instead + 4 sources
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It's like Overwatch, but yassified. I've made twenty-two new hero designs, seven tanks, seven supports and eight DPS and each one is absolutely fabulous. Of course, I haven't necessarily balanced them against each other yet, so I imagine the game mode will have a low time to kill, but those are things I can balance out! So, without further waffling about, here's a brief description of each new Pokemon hero!
TANKS
Bastiodon
A close-range wall with a dangerous head bash, Bastiodon is the only Pokemon to wield a barrier.
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Stomps on the ground and deals rippling damage.
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Erects a wide barrier.
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Lunges forward, stuns and deals heavy knockback and damage.
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Fires a barrage of homing gems.
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Stuns all enemies in a radius.
Farigiraf
Farigiraf comes equipped with a hearty snack and a way to lock its enemies down with Imprison.
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Fires two short-range beams consecutively.
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While holding the key, gains immense damage resistance and becomes slower, at the cost of being able to act.
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Deals audio damage and knockback in front of Farigiraf. While Psychic Terrain is active, Hyper Voice becomes Expanding Force, increasing its damage, range and hits all around Farigiraf.
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Places a cage on the ground that stops enemies caught inside from leaving.
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Creates a terrain that slows enemies and forces them to the ground, while boosting allied damage.
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When dropped below half health, Farigiraf eats a Sitrus Berry and activates its Cud Chew ability, healing itself over time.
Jellicent
A ghostly jellyfish with incredible durability, Jellicent preys on its enemies life force.
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Fires a stream of water that deals critical damage.
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Fires a shadowy, explosive orb..
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Drains an enemy's health, and reduces their damage dealt.
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Showers water over enemies, dealing damage in a wide radius.
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Gains extra health. Damage taken will be partially dealt back to enemies in a radius. If killed, kills all enemies in a radius of Jellicent's corpse after a long delay.
Lapras
Normally a friendly Pokemon who enjoys ferrying humans around, Lapras now unleashes its icy attacks.
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Rapid fire projectile weapon.
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Fires a beam of water that knocks back enemies.
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Rides a wave forward that damages and sweeps away enemies.
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Gains overhealth, reduces damage taken for all allies in a radius and heals self.
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Sings a song that damages and slows enemies. If the enemies are under 40% HP after a long delay, they are instantly killed.
Musharna
She eats dreams, and she's ready to crush them too. Musharna is a disruptive force on the battlefield, and one that is incredibly difficult to take down.
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Fires a long range beam that deals damage in a cone.
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Fires an orb of ghostly energy that briefly disables abilities.
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Heals self and allies in a radius.
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Sleep-inducing beam.
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Targets an area. After a short delay, enemies in that area take heavy damage and are put to sleep.
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Heals for an amount depending on how many enemies are asleep.
Slowking (Galar)
Slowking spreads sludge around the battlefield, and traps enemies with devastating Future Sights..
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Fires a ball of sludge.
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Targets an area, which explodes and stuns enemies after a short delay.
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Teleports after a brief delay.
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Inflicts toxic poisoning that worsens over time. Heals self equivalent to Toxic damage.
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Channels a wave of sludge that knocks enemies away.
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Heals over time after being out of combat for a time..
Togekiss
Togekiss soars above the fray and spreads peace and joy... Well, peace after its enemies are gone, anyway.
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A stream of damaging wind.
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Fires a jet of air that stuns enemies.
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Flies into the air.
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Heals self, but cannot fly while healing.
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Charges up an attack that deals heavy damage and knockback in a straight line.
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Glides through air while holding Jump.
DAMAGE
Chandelure
Chandelure blasts its enemies with fire, then Hexes them to take advantage of their suffering...
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Rapidly shoots balls of fire.
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Hexes a targeted enemy through shields. Damage increases drastically if enemy has a negative condition.
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Propels self in the air with fire.
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Summons a vortex of fire.
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Unleashes a wave of fire.
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Repeated Fire-type attacks will set enemies on fire..
Flygon
Flygon uses the powers of the earth and dragons to slay its foes..
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Fires a barrage of tough scales.
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Targets an area, then summons a small eruption of earth.
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Flies into the air for a short time.
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Fires a barrage of large rocks that knock enemies back.
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Summons meteors where it's aiming, dealing massive damage.
Gardevoir
Gardevoir fights with elegance, grace and precision to cleanly destroy her enemies.
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Fires a fast-moving projectile.
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Fires a flurry of homing leaves.
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Teleports instantaneously.
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Burns an enemy, cutting attack and dealing damage over time.
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Strikes a targeted area repeatedly with attacks from the moon.
Glaceon
Glaceon strikes with cool, calculated precision and devastating firepower..
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Long-range sniper weapon. Critical hits freeze enemies. Hold secondary fire to scope in and increase damage.
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Launches self into the air using a chain of ice.
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Freezes enemies in a radius.
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Deals damage and slows enemies in a targeted radius.
Lopunny
Lopunny's fearsome melee combat and mobility make up for its lack of ranged presence.
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Kicks twice in front of itself.
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Lunges forward and fakes out enemies, causing them to flinch.
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Bounces on its fluffy tail into the air, striking enemies when it lands. Landing directly on an enemy will stun them..
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Bounces back projectiles.
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Mega Evolves into Mega Lopunny, becoming faster and more durable, and replaces Double Kick with Close Combat.
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Can climb on walls.
Raichu
Raichu's blistering speed and tricky abilities make it a slippery threat..
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Precise jolt of electricity.
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Charges up electricity, then releases it to stun enemies and launch into the air.
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Sacrifices HP to charge forward, knocking enemies away.
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Wishes for healing. The wish is granted after a short delay.
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Calls down a strong lightning bolt that stuns and slows enemies.
Ribombee
Ribombee flutters around, shedding scales and sticky webs and deals terrifying damage.
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Fires a flurry of scales.
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Charges up and unleashes a beam of energy.
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Bounces up in the air and becomes faster, and heals self.
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Drops a sticky web that slows enemies.
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Fires a sticky puff of pollen that detonates after a short delay.
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Glides through the air.
Spiritomb
Spiritomb haunts its enemies, dealing massive damage with its abilities and sneaky tricks.
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Deals moderate damage to a targeted enemy.
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Tags an enemy, and deals damage after a delay. Deals extra damage if the enemy breaks line of sight or is too far away.
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Lunges forward, and clotheslines its enemies, knocking them to the floor.
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Sacrifices half its current HP to lay a Curse on an enemy.
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Disappears, and reappears at a targeted location, dealing massive damage.
Zoroark
Zoroark disguises itself among the terrain and ambushes its enemies with tricky Dark-type attacks.
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Fires a short-range beam.
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Fires a slow moving, explosive projectile.
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While the button is held, turns invisible and moves faster. Marks nearby enemies. While decloaking, marked enemies take damage.
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Snarls at enemies, damaging and lowering their attack.
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Punishes an enemy with heavy damage. Punished enemy draws nearby enemies toward themself, before detonating.
SUPPORTS
Azumarill
Azumarill uses its life-saving bubbles to protect its allies, while also burning enemies with Scald.
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Slow-moving, explosive projectile weapon.
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Stream of healing bubbles
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Becomes faster, knocks enemies away and heals self.
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Fires a beam that burns enemies, cuttng attack.
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Channels a wave of water that sweeps away enemies and heals allies.
Clefable
Clefable protects and aids its allies with its deep movepool..
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Shines a ray of dazzling light at enemies.
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Briefly empowers an ally.
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Empowers its own defenses, and heals allies.
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Gives healing eggs to its allies.
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Charges up and revives all allies in a radius.
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Is immune to damage over time.
Glimmora
Glimmora sets down its trademark field hazards and bolsters its allies' health, while having a commanding offensive presence.
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Fires a barrage of ricocheting gems.
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Places a Terastal crystal formation that grants all allies in a radius recoverable shields, and heals allies in a smaller radius.
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Places five explosive rocks on the field.
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Fires acid that lowers enemies' defenses.
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Targets an area to get attacked by a meteor.
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Drops Toxic Spikes when killed.
Gothitelle
Gothitelle may seem non-threatening at first, but its Psychic gets stronger over time, and it can block healing with Snatch. Then, when you think you're safe, it surprises you with Shadow Tag.
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Targets an enemy, and deals light damage that stacks with every hit.
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Channels a long-range targeted healing beam.
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Teleports to a teammate, and deals damage upon arrival. Can target dead allies.
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Fires a projectile that redirects most of the healing affected enemies would receive to Gothitelle.
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Tricky aura that heals allies, accelerates move speed and cooldowns for allies, and damages, slows and decelerates cooldowns for enemies.
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If an enemy marked by Psychic stacks moves far enough away or breaks line of sight, Gothitelle can teleport to them by pressing Interact.
Klefki
Klefki darts around the battlefield, using its wide movepool to annoy enemies and support its teammates.
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Rapid-fire projectile weapon.
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Damages and draws an enemy toward Klefki.
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Creates a field that heals allies when they deal damage, and deals damage to enemies when they take damage.
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Reduces damage taken for an ally and heals them.
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Fires a high-damage beam. For a time afterward, enemies hit by the beam will take additional damage when attacked.
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After not taking damage for a time, movement speed is drastically increased.
Leavanny
Leavanny weaves cocoons out of silk to protect its allies, and unleashes its fierce blades on its enemies.
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Fires a barrage of sharp leaves..
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Fires a concentrated beam of healing with finite resources. Recharges over time and by dealing damage.
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Slashes enemies, healing self for every enemy hit.
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Wraps a cocoon around allies or self, reducing damage taken.
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Fires a barrage of homing leaves that either damage and knock away enemies, or heal allies.
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Gains damage resistance at full health.
Whimsicott
The trickster Whimsicott inflicts various status on its enemies, and speeds up its allies.
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Slow-moving, explosive projectile..
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Fires a spore that paralyzes enemies, and occasionally stuns them..
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Increases ally's speed in a radius.
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Fires a projectile that briefly puts enemies to sleep.
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Fires a beam that damages enemies and heals allies. Radiates healing aura.
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Heals allies when dealing damage.
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Glides on the wind when holding Jump.
Sources
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