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PvE IS DEAD.

SALT IS FUEL.

QUEUES ARE FULL.

Fight your enemies with a vast array of bullets, arms, and spare hamsters in this gamemode heavily inspired by ULTRAKILL.

The following descriptions are fairly detailed, but don't contain everything. You should discover some of the stuff yourself while playing.

Bullet Type Role Damage Description
Regular Peacekeeper Has no special attributes, but comes with the ability to throw coins which can deflect any hitscan shot into a nearby enemy.
Fragmented Micro Missiles A bullet that immediately breaks into smaller bullets that fly in a cone-like pattern.
Rapid-Fire Volatile Chaingun Small pieces of metal that are fired quickly but have short range. Builds up heat, which slows down the rate of fire. Comes with 2 regenerating heatsinks, which dispense all the heat into firing metal even faster.
Railgun Railgun Alt Fire A devastating hitscan shot that does high damage to anything in its path. Once fired, both railgun bullets go on cooldown for 15 seconds.
Railgun (Alt) Hellfire Desire An explosive shot that does high damage. Once fired, both railgun bullets go on cooldown for 15 seconds.
Volatile Dynamite Upon contact with an enemy, the bullet explodes, damaging anyone nearby. If it does not hit an enemy, the bullet will do a non-damaging explosion which knocks enemies back.
Volatile (Alt) Molten Core Does not do any damage, but explodes on contact with the ground, coating nearby enemies in a flammable substance that will ignite when the enemy is damaged.
Kinetic Sprint A short ranged bullet that needs to charge up in order to fire. The damage and knockback scale with how fast you are moving.

Arm Pummel (Nemesis Form) Description
Parrier Deflect Can perform a quick punch that can deflect projectiles if timed properly.
Blaster Hand Cannon Can perform a punch that does high damage. If the melee button is held after punching, the Blaster creates an explosion that damages enemies near you and launches them up, although this puts the arm on a short cooldown.
Harpoon Grappling Claw Can be fired while having another arm equipped. Fires a harpoon that does little damage if it hits an enemy, but pulls you towards them. Doing this will limit the amount you can heal for a while, so use it at your own risk.

Movement Ability Attack Speed Description
Dash Lunge A short burst of movement that makes you invincible for a short amount of time. Can interrupt slides and slams.
Slide Power Slide Increases your speed but locks your direction. Only available on the ground.
Slam Piledriver Locks you in place, sending you crashing towards the ground. Only available in the air.
Wall Jump Cyber Agility Provides a boost up. Only available when facing a wall.
Players | 2 - 6
Categories: New Heroes
Tags: ultrakill
Heroes: Cassidy
Created at:
Last updated:
Current version: 1.5.0

Controls

Ability 1
Dash
Crouch
Slide (Ground)/Slam (Midair)
Jump
Wall Jump (When facing a wall)
Secondary Fire
Use Alternate Fire
Secondary Fire
Throw Coin (When using regular bullets)
Ability 2
Swap Bullet Type (Forward)
Ultimate
Swap Bullet Type (Backward)
Interact
Swap Arm Type
Reload
Fire Harpoon
Dash
Slide (Ground)/Slam (Midair)
Wall Jump (When facing a wall)
Use Alternate Fire
Throw Coin (When using regular bullets)
Swap Bullet Type (Forward)
Swap Bullet Type (Backward)
Swap Arm Type
Fire Harpoon
Dash
Slide (Ground)/Slam (Midair)
Wall Jump (When facing a wall)
Use Alternate Fire
Throw Coin (When using regular bullets)
Swap Bullet Type (Forward)
Swap Bullet Type (Backward)
Swap Arm Type
Fire Harpoon
Dash
Slide (Ground)/Slam (Midair)
Wall Jump (When facing a wall)
Use Alternate Fire
Throw Coin (When using regular bullets)
Swap Bullet Type (Forward)
Swap Bullet Type (Backward)
Swap Arm Type
Fire Harpoon
Dash
Slide (Ground)/Slam (Midair)
Wall Jump (When facing a wall)
Use Alternate Fire
Throw Coin (When using regular bullets)
Swap Bullet Type (Forward)
Swap Bullet Type (Backward)
Swap Arm Type
Fire Harpoon

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