Please note: This code will take you to Ecopoint: Antarctica! Please try the other maps with these codes:
These streets now belong to Talon!
Mr. Chivalry met his end at my blade. Get in my way and you will share his fate!
Try other maps here:
- Blizzard World: 6SRGE
- Hollywood: X46P6
- Eichenwalde: QGNNG
- Chateau Guillard: XEXGG
- Necropolis: 7P2HQ
- Kanezaka: 23112
Route 66: M3K1C
Victory Edition Classic: RMSXGY (Still uses OW1 mechanics, play at your own risk!)
Ramattra has been disabled because he subjugates the servers and crashes the game!
Welcome to Heat Street: Victory Edition 2!
We have FINALLY updated to be compatible with OW2!
This mod is an extension of HS:VE with a COMPLETE overhaul of the in-game shop. In HS:VE2, the shop allows for complete and infinite customization of your character. Do you want your Reinhardt to soak up all the damage as a Tank, move fast like an Assassin, have big swings as a DPS, or be a Supportive shining beacon of hope for your team? The choice is yours!
Objective-based, 1-4 Player PvE Co-op Gameplay with 3 distinct game modes!
High Value Target
-Each wave, hunt down and eliminate a Boss enemy. They will try to escape justice but don't be fooled because they will defend themselves to the bitter end when challenged!
Invasion
-Each wave, a portal opens up, spawning in an endless hoard of enemies. Destroy the portal to cease the onslaught, but beware! Powerful Bosses might not like you messing with their portals!
Domination
-Each wave you will need to take control of the map, but Boss-level Guards will defend their territory!
Shop Features:
Tech-tree style pages
- The shop divides perks into four categories: DPS, Tank, Support, and General. Buy perks that complement the playstyle you are going for!
Evolve your character
- As you invest more into buying perks of a certain category, you will unlock higher tier perks on that page, to truly evolve your character the way you always dreamed of!
No more RNG!
- No more waiting for that perfect perk to hopefully show up, and no more having to save money just in case the next wave has a great perk selection. You'll know where every perk is right from the get-go, so no surprises in the shop!
New perks to explore
- While many of your favourite classic HS:VE perks are still available, we've added in a whole lot more for you to play with! Each of the DPS, Tank, and Support pages contain 13 perks each, and with the 3 General perks, we have a grand total of 42 base perks. The combinations are endless!
Become a Legend
- Each game, empower yourself with a Legendary Perk suited to your hero and playstyle. These perks are a little bit broken, so only one per customer!
New Active Abilities
- Two new active abilities to freshen up your gameplay. Take on the hilarious dice rolls of Gambler's Folly, or play life on the edge with Glass Cannon. Classic Active Abilities like Stim Infusion, Resurgence, and Cloak are still available!
Perk Lineup:
{The number in brackets is the amount of times the perk can be bought, further increasing their effects}
DPS Tree:
Tier 1:
-Ferocity: Increase damage dealt {20}
-Nimble: Increase move speed {10}
-Vampirism: Increase lifesteal {5}
Tier 2:
-Brawler: Deal increased damage to nearby targets {5}
-Sharpshooter: Critical Hits deal increased damage, and deal even more damage to far away targets {5}
-Quick Fix: Eliminations heal a small amount of HP and give a short burst of move speed {5}
-Opportunist: Damaging an enemy affected by crowd control deals additional damage {5}
Tier 3:
-Bulletstorm: Gain infinite ammo {1}
-Bloodlust: Eliminations grant increased damage for a short duration {5}
-Cull the Weak: Deal increased damage to low health opponents {5}
Legendary DPS Perks:
-Scorch: Dealing damage causes enemies to be set ablaze for a percent of their max HP each second
-Absolute Zero: Dealing damage charges you. At 100%, freeze all nearby opponents
-Soul Collection: Enemies with low HP are instantly executed. Each execution permanently increases your damage
Tank Tree:
Tier 1:
-Vitality: Increase your Max HP {20}
-Durability: Reduce damage taken {10}
-Tenacity: Increase healing received {5}
Tier 2:
-Flamebody: Deal damage to nearby enemies {1}
-Resilience: Gain a large amount of damage reduction while at low health {5}
-Thorns: Reflect damage back to attackers {5}
-Ascend: Increase your revive radius and decrease your revive timer {5}
Tier 3:
-Fervor: Gain 15% increased damage, move speed, healing received, and healing dealt while your Ultimate is ready {1}
-Bulwark: Gain bonus overhealth when your passive regen activates {5}
-Surge: Gain a small amount of damage, move speed, and lifesteal while taking damage {5}
Legendary Tank Perks:
-Final Stand: When your HP gets low, quickly regenerate a large amount of HP
-Rolling Thunder: Taking damage charges you. At 100%, become temporarily invincible
-True Grit: Being crowd controlled permanently increases your Max HP
Support Tree:
Tier 1:
-Grace: Increase healing done {20}
-Spirit: Grant all nearby allies move speed (beacon perk) {10}
-Haste: Reduce all cooldowns {5}
Tier 2:
-Enlightenment: A small portion of your heals reflect back to you and splash to nearby allies {5}
-Fortify: Grant all nearby allies damage reduction (beacon perk) {5}
-Galvanize: Grant all nearby allies faster ultimate charge (beacon perk) {1}
-Stabilizer: Increase healing to low health targets {5}
Tier 3:
-Dedication: Grant nearby allies increased healing received (beacon perk) {5}
-Invigoration: Grant all nearby allies increased damage (beacon perk) {5}
-Savior: Deal a massive burst of healing to a very low health ally {1}
Legendary Support Perks:
-Obelisk: Your beacon perks have infinite range, no longer require LOS, and have their effects increased by 20%
-Inner Flame: Healing allies charges you. At 100%, give all nearby allies a temporary shield.
-Preservation: Your passive regen begins after 1 second out of combat. If you are at full HP, heal all nearby allies instead.
General Perks:
-Spec Ops: Become immune to the Grenadier's smoke bombs. {1}
-Slappers Out: Your quick melee knocks opponents down {5}
-Second Wind: Instantly revive yourself when downed {1}
Active Abilities:
-Gambler's Folly: Modify all stats for a random amount between -60% and 80% for a few seconds
-Stim Infusion: Gain a burst of damage, move speed, and lifesteal
-Resurgence: Rapidly heal a large amount of HP each second. If you are at full HP, allies nearby are healed instead
-Glass Cannon: Gain a large amount of damage but greatly increase damage taken (Toggle)
-Chronoshift: Grant all allies increased movement speed and slow all enemies
-Cloak: Become untargetable for a few seconds. At the end of the duration, damage all nearby enemies
-Sleeping Gas: Put all enemies in an area to sleep
-Frenzy: Become invincible for a few seconds and cause all enemies to target you
-Chain Hack: Hack up to 4 nearby enemies. Lesser enemies will become completely stunned
-Gargoyle Aspect: Gain increased defense and knockback resistance at the cost of move speed and healing (Toggle)
The Enemies:
Tier 1:
Trooper: Standard health and damage, no special abilities.
Cassidy: Long range attacker with weak stats.
Brigitte: Good defenses with a shield, but limited range and mobility
Tier 2:
Heavy Trooper: Slightly stronger version of the Trooper, now equipped with a Biotic Field
Zenyatta: Decent stats but can enhance his team by using an Orb of Discord on their enemies.
Edgelord: Good damage and high lifesteal, will phase and fly towards opponents who get too far away.
Pharah/Drongo: Flying enemy with good damage and high mobility in the air.
Echo: Flying enemy with strong burst damage
Medic: Weak stats but can use Immortality Field and resurrect nearby allies
Lúcio: Heals and speeds up nearby allies, can Amp it Up and will drop a beat when badly damaged
Tier 3:
Grenadier: Heavy Trooper that has exchanged his rifle for a Rocket Launcher. Will drop a smoke bomb when damaged.
Mei: Slows down enemies and unleashes Blizzards on the battlefield. Retreats to her Ice Block when damaged.
Orisa: High defenses and powerful crowd control abilities. Will Fortify when low to ensure survival.
Lil Peanut: Extremely fast little monkey. Don't make him angry...
Roadhog: High defense and health. Hooks enemies and can go Whole Hog!
Torbjörn: Moderate stats and comes to the battlefield with a Turret. Can Overload when in trouble.
Ana: High damage at long range. Can empower self in the heat of battle.
D.Va: Can fly towards opponents at high speed. High health and damage but weak and fast when de-meched.
Tracer: Very high mobility, can dash past opponents. Can be very surprising when damaged!
Tier 4:
Hanzo: High health and some mobility. Unleashes a volley of arrows and dragons onto the battlefield.
Genji: Very high mobility. Has a few ninja tricks to help him outsmart his opponents.
Reinforcer: Extremely high health and defense. A massive shield defends him and his team. Beware his empowered slam!
Heavy Assault: Fires his two chainguns and heals himself throughout the battle. Will attempt to stomp opponents and trap them when they get too rowdy.
Final Boss:
The Usurper: Highly agile sword fighter with more than a few tricks up her sleeve. She will fight to her last breath to defend what is hers.
Sadly, we have retired the Score mechanic. It was a fun experiment but no longer has a viable purpose, and I would rather use that code space/server load for something more essential to the gameplay. Thank you for enjoying it while it lasted!
Big shout out to my main tester/programmer Vlosk for all the work he put into this build. Seriously, he single handedly created the Beacon system from scratch. Also shoutouts to my other playtesters/bug zappers GatorTex, JackalNHide, Starlen, ProfChaos, LazyLion, BuyBoomstick, Teebolt, LulledLion, and Carrier for their inputs and hilarious bug-filled moments (436% Move Speed Doomfist, anyone?) :)
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.