Can your raid guild defeat the boss and take over the dungeon? The boss has augmented abilities, massive health, passive healing, lower cooldowns, faster ultimate generation, and more powerful weapons! The raid guild has a limited number of revives, so keep the pressure up until the boss cracks!
Note: Balance will be improved as more playtests are conducted. Feel free to send me feedback!
- 35% lifesteal on all damage dealt to enemies.
- Environmental deaths instead only deal 1000 damage.
- Respawn at your spawn location, stunned for 3 seconds.
- Damage taken from EMP and Gravitic Flux reduced by 80%.
- Knockback received dramatically reduced.
- Tanks have the greatest resistance, fragile bosses (like Genji and Tracer) have the weakest, and all other heroes sit in the middle.
- Ultimate generation dramatically increased.
- Healing received from health packs reduced by 50%.
Settings & Maps
Players | 2 - 6
Categories: Team Deathmatch, Boss Mode, Hero Adjustments
Tags: boss dungeon raid 1v5 asymmetrical
Heroes: D.va, Doomfist, Junker Queen, Orisa, Ramattra, and 31 more...
Current version: 1.8.2