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LtVictory

Heat Street PvE: Victory Edition 2 (Ecopoint: Antarctica)

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46 Comments

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GatorTex 4 months ago

Great update! Vendetta adds a great finale fight feel to the mode. Reminds me how I felt when Doomfist was the final boss as a dps and had his uppercut in OW1!
I did a solo run when this update was being worked on as Anran. Check out the Vendetta fight here for those who see this comment and are interested to see what it's like!

https://youtu.be/1lAWAJpRTfM?si=cziyiXsZ4pC80_yk

daPVEboi 9 months ago

Oooo... I think I know which boss you're talking about. He better be tricky to deal with in terms of his movement and kit usage.

LtVictory creator 9 months ago

Idk if you played this mode back in OW1, but the original Doomfist final boss with the uppercut had a really cool kit that someone described as "the best anime battle to end the mode", so I'm gonna try and recreate that feeling!

daPVEboi 9 months ago

NO.... Don't tell me it's one of Therister's old boss gamemode based around Jojo's Bizarre adventures. I think it was Genji as the main character and Doomfist as the spirit who did that sick "MUDA MUDA" combo.

LtVictory creator 8 months ago

No he was an original boss that I made. But his uppercut was essential to the kit so he got reworked with OW2.

daPVEboi 8 months ago

Ohhhhh.... Well I'm interested to see him appear when the time comes.

Cy 9 months ago

are the character specific perks gone?

LtVictory creator 9 months ago

That was a version of Heat Street made by a different author. This version focuses on an in-game shop perk system!

KamenRider#11346 about 1 year ago *

i saw route 66 ver. of this on the popular tab in game today congrats!

LtVictory creator about 1 year ago

Thank you! I was excited to see it there as well :D

LtVictory creator over 1 year ago

All maps functional!

Vlosk#1855 over 1 year ago

Aw yeah!

daPVEboi over 1 year ago

It's nice to see this make its return. However, the enemies still lose sight of you if you get too close to them.

LtVictory creator about 1 year ago

Got it fixed! No more confused enemies haha.

daPVEboi about 1 year ago *

Hell yeah! 🔥

LtVictory creator over 1 year ago

Thank you for letting me know! There are still a few bugs to work out for sure. Please let me know of any other feedback you may have!

daPVEboi over 1 year ago

Also just a small request. Can Mauga have a goofy name like 'Big Buddy' or 'Mango'?

LtVictory creator over 1 year ago

Haha I'll consider it for down the line, most of the add on names are either from Shingen (who created the original Heat Street mode) or inside jokes with my friends. But Mauga is definitely worthy of a name!

GatorTex over 1 year ago

Oh, snap! It's updated! "We are so back!"

KamenRider#11346 over 1 year ago

TY for updating & glad to see you back!!

sageotter about 3 years ago

add lifeweaver talents

GatorTex about 3 years ago

This mode hasn't been updated since OW2's release. Not sure if it will be at this point, unfortunately.

GatorTex almost 4 years ago

Another great update to the game!
4.2.1's HUD indicator for Tank points is going to be a welcome sight in pub lobbies. Good stuff!

Cy about 4 years ago

where did the difficulty slider go?

GatorTex about 4 years ago *

There are only 2 difficulties that can be chosen from in the workshop settings. Normal and Legendary. Normal is selected by default.

Roma about 4 years ago

Hi, a little off topic, but do you know where the original mode has disappeared? It used to be updated regularly, but now there is not even its page on the site.

GatorTex about 4 years ago

Good question. Shingen must've deleted the page. I noticed it missing months ago. His original mode is still playable but from what it looks like, he's done updating it.

couch9750 over 4 years ago

"Allow players who are in queue" is enabled by default, i dont know if this is the intended behavior but I'm sure most ppl would want that disabled

LtVictory creator over 4 years ago

Then they are welcome to change it if they'd like! I have it enabled by default.

workshopamateur867 over 4 years ago

will it be possible if you could allow players to switch legendary perks for free once they buy a legendary perk? or would that ruin the purpose of the item being a legendary perk?

GatorTex over 4 years ago

I doubt that'll happen. Active abilities are switchable, but like the description page says, legendary perks are pretty broken, so that 1 will more than likely be one to stay upon purchase.

LtVictory creator over 4 years ago

You can refund your build and repurchase perks, with a new legendary perk, and you can even do that multiple times per game if you want a specific legendary for specific parts of the game!

Backend though, it would he a little too complicated to switch without the refund, since the refund mechanic in the code is also where the legendary gets "reset". Thanks for the suggestion though!

TomiraB#2612 over 4 years ago

And just a tiny feedback on perk "trees", I love the idea!
However, the placement of some perks makes playing some characters very difficult. For example, when playing Ana in the Apocalyptic mode, the Bulletstorm perk was a real lifesaver. In a crowd of enemies it's difficult enough to hit your teammates as it is, the reload time on top of that often ends with a dead teammate. In result, Ana becomes kinda useless compared to Moira, who can heal multiple targets more easily. Ascend and Die Hard were also a staple choices for me when I played healer, but at least they are easier to get to than Bulletstorm, and damage reduction/health at least aren't completely worthless to a healer.
I have extremely mixed feelings about the Spirit perk. Being sped up not only messes up my aim, but gives the game sorta arcade-y feel. I wish there was an option to opt out of the boost (same with the speedboosting perk in the original mode).
Those are just my impressions, though, I don't mind if you have your own vision :)

Thank for your hard work and Happy New Year!

LtVictory creator over 4 years ago

Thanks for the feedback! Are you referring to Legendary difficulty when you say apocalyptic mode? That mode is on another heat street mod haha, but mine has the legendary difficulty. The game gets balanced for normal mode, Legendary ends up being whatever it is, which helps maintain the "Legendary" feel to it. We don't make changes to assist the game for legendary, outside of mechanical features/QoL/bugs. I agree with some characters being better than others, although I've seen some crazy Ana players, even in Legendary. Again, thanks for playing and for taking the time to give me your thoughts! :)

TomiraB#2612 over 4 years ago

Oh, yeah, I meant the Legendary! Sorry for the confusion, I'm tripping on painkillers. My stitches snapped for the second time and now I have the upper lip sewn to my gums nearly at the tooth level. At least I have some time to play.

Re: balancing; not a big deal, I like the challenge!

What made the Legendary mode particularly tricky for me was that the bots seemed to beeline for the healer despite there being other targets closer. Same thing happened when I was on Sombra - I was unloading the entire clips into Boss!Mei point blank, and she still chased our Lucio (same thing happened with the previous bosses, but Mei was the 1st one when I noticed this and intentionally perma-glued my Sombra to her to see if she switched targets). I actually though about submitting this as a "weird behaviour", but the 4 games I played at that time weren't enough of a sample size and I couldn't replicate this in a solo game. The subsequent games I played had at least 1-2 newbies struggling with buying the upgrades on the team (kids on winter holidays!), and they weren't very representative of anything either...

LtVictory creator over 4 years ago

Sorry to hear about your injury! Hope that heals up soon, I know all too well about long healing sessions so I feel your pain. Literally.

There is an issue with how the bots target, we haven't quite nailed down why they do it, but one day they just decided that all healers needed to die. Maybe the AI is being controlled by actual humans? :O

We are working on getting it fixed, though it might be a little while before we can get it

TomiraB#2612 over 4 years ago

Very nice mode, I played it quite a lot yesterday and today morning.

If you don't mind some feedback on the beta:

  • You probably noticed this, but the mode tends to crash a lot. I managed get to the end only once yesterday, and none today (despite playing for a couple of hours). Maybe it's just the New Year and there's more people with free time overloading the servers (but I had no issues with normal Victory and Talents).

  • Mercy either can't rez, or nobody is smart enough to figure out how to do it. When you approach a corpse, an usual square pop up shows up; I think it should read "[E]", but what shows up is just "[]". Pressing E does nothing.

  • Torb seems to have perma-ult. The moment his previous... splotches of lava fade, the Ult ticker goes immediately to 100%, and you can blast off again. Kinda good bug on Apocalypse, but hella broken on normal.

  • Is there some condition on being able to damage portals? I noticed that there were times I could not damage them. Trying to replicate this in a solo game (with Angeli Chalo bot) it seems to occur consistently at the beginning of the round, when I'm the first one to shot at the portal. After AC arrives (and shoots?) at the portal I'm able to damage it as well.

LtVictory creator over 4 years ago
  • We believe the server crashing has been (mostly) fixed. Be sure you're using version 2.0.2 for the most optimized experience.
  • Mercy rez is the current "big bug" that we are working on fixing! She can't currently rez.
  • Didn't know about the Torb bug, but I will definitely look into that!
  • Not sure about the portals. They do take reduced damage, but I have never seen them show invincibility. We tried replicating what you were talking about, but the portals were acting correctly as far as we could see.

Thanks again for the feedback!

LtVictory creator over 4 years ago

Fixed the Mercy rez issue (wasnt as bad as I thought it would be haha) and solved the logic error I had that was giving Torb infinite ult. Should both work correctly now!

TomiraB#2612 over 4 years ago

Re: crashes, that's great! I reckon that might've been at least partially caused by the server overload (winter holidays here...) because yesterday I had 2 custom games that are usually rock solid crash on me for no particular reason.

I'm very happy that the Mercy rez works now! I encountered a couple of players who prefer playing Mercy and Mercy only, so that's nice that their favourite hero isn't 'nerfed' :)

Haha, the Torb bug was pretty funny. I'm almost sad to see it gone... then again, it totally broke the game; as Torb's ult is one of the most powerful ones in the Heat Street modes.

Re: the portals - it still happens to be. What's odd that yesterday, in the 1st wave, I could immediately damage the portal normally, then it was back to usual in the second wave. I tried to record the video (sorry for the vomit-inducing frame rate):

https://app.box.com/s/xo1exg88747qt3gqzbwsk7qugdzbgprp

My theory about someone else being close to me/damaging the portal turned out to be false, though - in the 3rd wave Angeli Chalo caught up to me very quickly and started shooting at the portal, too, but it still took some time before it started to take damage. Not sure if that's just the normal behaviour..?

Anyway, it's not in any way annoying, I just found it interesting that it works different now. The people I was playing with didn't even notice (I'm usually the first one to beeline for the portals).

GatorTex over 4 years ago

If you go into the replay of the game and spectate the portals, you'll notice they are indeed taking damage. You just don't immediately see the health bar of them go down because the hp of the portals extends beyond what the actual display bar is indicating.

LtVictory creator over 4 years ago

Hmm, I will look into how that health bar populates and see if I can get it more consistent. At the very least, they are taking damage which is good. Let's just call it a feature where portals have some plating before they can truly be hurt lmao

workshopamateur867 over 4 years ago

you planning to name all the dummy bots a specific name?

LtVictory creator over 4 years ago

Eh, possibly haha. The team AI got a special name as a reference to my friends. The enemies that have names were given those by the original game mode's author. Outside of that, I might change a few later on down the road.

oxlandonxo over 4 years ago

If team AI is on and the whole lobby is full, the AI dissapears. If someone leaves, the AI doesn't reappear. Is there any way you can make Orisa reappear if the 5th person leaves?

LtVictory creator over 4 years ago

I can look into it, sure! In the original mode, the Orisa is only supposed to be there if you have 3 or less people.

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