zombies antarctic peninsula + 5 sources
Zombie Survival (version 0.7.8 expect lots of bugs)
The tale begins with a mysterious signal that reprograms a faction of Omnics, turning them into Zomnics. These Zomnics seek to eradicate all life forms they encounter. The world is caught off-guard by this sudden and devastating turn of events.
Ramattra, believes that his new mission is to cleanse the earth and create a new order where only the strongest Omnics survive. throwing them at the heroes to be tested on.
- 80+ buyable locations
- several perks
- followers with dynamic AI
- buyable Trap
- teleporters
- tons of "workshop setting" options to enjoy
- boss fights (To Be Announced)
- easter eggs
- Ai director (TBA)
- story with audiotapes (TBA)
- XP system and hero select system that keeps level even after soft restart (except when "gamemode restarted") (TBA)
Introducing a thrilling journey across the map's three distinct zones:
over 50 buyable locations (Hold interact to buy a location)
A unique follower system where 1 hero can follow you as you fight off omnics! (The box teleports to new location after several uses)
A mystery box to switch between any hero and have a rare chance to get a Wonder Weapon!
Careful when you connect the power!
get to wave 30, have 50,000 points and buy the ending!
every playthrough will have, new spawn rooms, new starting hero's you can select, leveling system, buy locations are procedurally generated, and a random Omnic system with over 800 possible combinations!
- pack a punch effect: replace with echo effect, as the flaming effect can be too much
- pack a punch: no longer carries between buying a new hero
- achivements
- 4 perks max until downed with a hud icon for each perk
- firesale (all mystery box locations active at once, and only cost 10 points to buy new hero)
- buying same hero again for ammo cost half the amount, and pack a punch'd hero's cost more
- buying the ending lets you start the game with pack a punch with what ever hero you beat the game with.
- pathfinding system
- hero buy locations not working properly, hanzo turns into zen
- hero buy locations - buying and giving hero before checking if they had enough points
- holding interact randomly gives a follower (or near doors unchecked)
- perk buy dont work
- lots of in world text appear during starting screen
- bots not respawning near player properly at times (worked eventually)
- followers ult and attack without targets
- followers get dropped when hero switching (crouch and F)
- followers count as players during solo play (make it so if the player goes downed they lose their follower)
- melee sometimes double swings
- somehow managed to get negative points
- followers have global.T 0 (need global.T 1)
- player can exit spawn during setup phase (set teleport away from spawns to only work with global.start 1)
some followers get stuck in ult animation (lucio and more)
currency needs fixed due to no points given per hit
perks showing without connecting power
follower system most likely doesnt work in coop play
headshot kills dont give double points (due to counting as 2 kills might remove double kill system on headshot)
buying a door didnt buy it (might be due to follower system activating first when it shouldnt happen at all)
some effects dont load it (needs a LoD system or just a simple optimized way of designing each zones effects)
hero ability "reloads" dont work properly, like cassidy roll doesnt remove .5 magazines
door effects dont delete when purchased (easy fix)
door radius' arent right size
challenge waves dont seem to activate consistantly and seem to last more than 1 wave
starting with 0 points sometimes
bots spawning inside either team 1 or 2's spawn room
------------ work in progress section ------------------
Perks
Perks | All perks only buyable 3 times unless the player dies | tier 2 and 3 (max tier 3) |
---|---|---|
Juggernaut | Gain double health | gain +25(per tier) temporary hp after 10 seconds of no damage |
sprint burst | Gain a stronger sprint when Hit by enemy | gain +2.5% movespeed and 5% movespeed from hit per tier |
healing dealt & health regen | sets healing dealt much higher | -20% regen time needed to regen health per tier |
double-mag | reloading only uses half a magazine instead of a full magazine | uses half the previous amount per tier |
quick revive | revives the player when playing in single player (revive faster in coop) | stacks in single player, -15% revive time per tier |
headshot maniac | headshots ramp up damage, body shots ramp down damage | adds a higher ceiling and floor to damage ramping per tier |
pack a punch | Players unlock extra ability's, and do bonus damage | +100% extra damage per tier |
Hero changes
Hero | tweaks | special features |
---|---|---|
all heros | dps/healers hp 100 -- tanks 150 starting hp | |
- Biotic granade 50% cooldown - Sleep dart 0% cooldown - 300% damage | nano boost pack a punch gives target teammate insta kill | |
- damage dealt 125% - coach gun cooldown 35% - dynamite cooldown 50% | headshots cause burn damage with pack a punch | |
- regenerative burst 25% cooldown - damage dealt 160% - healing dealt 150% - clip size 50% | using self heal ability causes extra health pool with pack a punch | |
- reconfigure 50% cooldown | pap turret form shoots homing rockets | |
- barrier shield 50% cooldown - repair pack 50% cooldown - shield bash 50% cooldown - healing dealt 40% | pap ult causes 1.5x larger and 1000 extra health pool and shield bash knocks down enemies | |
explosive rounds pap | ||
pack a punch rocket ability shoots big rockets as well (+100 health when deploying sheild with/without pap) | ||
seismic slam knocks down enemies pack a punched | ||
pap causes explosive volley to shoot homing rockets | ||
pack a punch ultimate launches fire strikes with sword swipes | ||
storm arrow with pap knocks them down for 8 seconds | ||
pap knocks back jump ability causes enemies to knockdown | ||
pap Axe swing causes enemies to be rooted for 4 seconds | ||
(with/without pap causes junkrat to become phased out during ultimate) pack a punch damage does 4x blast radius | ||
pap ultimate gives her multi rocket barrage when using second ability | ||
pack a punch ultimate causes enemies to move slower in radius of the player | ||
using platform gives low gravity - pap gives grab ability to buff teammate that was grabbed | ||
ult gives teammates extra health pool for 10 seconds - pap causes ult to root all enemies in radius of ult | ||
pap headshot kills reset cooldowns | ||
(wonderweapon this map) - frozen enemies instantly die Pap ice cicles freeze enemy on shot - going into ice block form freezes all enemies in a radius of Mei | ||
ult instantly rez's whole team pap ultimate causes explosive rounds | ||
pap causes ultimate to root enemies | ||
pap with ultimatecauses orisa to grow 2x in size and deal 1000% damage | ||
pap causes her secondary knockback ability to shoot homing rockets | ||
pap ultimate gives all teammates +5 magazines and +1000 points | ||
ult with pack a punch knocks down all enemies on map - holding sheild up gives +100 hp for 10 sec | ||
has healing circle when self healing with pack a punch | ||
pap attacks have 1.5x blast radius and gives +50 points per elim - holding sheild up gives +100 hp for 10 sec | ||
pap causes sliding into enemies to knockdown for 4 seconds | ||
(with/without pap explosive ultimate shots) with pap shoot homing rockets with helix rocket | ||
- hacking omnics disables movement -pap lets sombra be unchasable for a few seconds after going invisible | ||
- ultimate gives all players +200 hp for duration of ultimate- pap sets symmetra to be phased out | ||
pap calling I need healing drops dispenser (last 30 seconds - 90 second cooldown) | ||
using recall near enemies while pack a punch stuns them in place | ||
pap causes melee to deal explosions when getting an elimation | ||
(with/without pap all teammates deal 300% damage) pap ultimate sets widowmaker untargetable - pap headshots while scoped in cause explosive headshots | ||
(+100 health when deploying shield with/without pap) pap ultimate causes Winston to become unkillable for duration of ultimate | ||
pap ultimate causes all enemies to go to position where he ulted | ||
pap ultimate causes enemies to shrink into the blackhole and die | ||
ultimate sets zenyatta phased out - with pap zenyatta does 300 dps to enemies in radius of ultimate |
Zomnic features
Zomnic | tweaks |
---|---|
Wave Boss Zomnics
omnic Wave Boss | tweaks |
---|---|
Main Boss Fights
Boss | tweaks |
---|---|
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.
Controls
Snippet
Loading...