Redundant Beam effect placement - TOOL
place a chain door in an x shape infront of you
made this for a personal gamemode but could be adapted for other gamemodes.
2.00
This has been rebuilt from the ground up (still bootleg but gets the job done) and now can use compressed data. and this tool is becoming much more integrated with the map editor gamemode, so just export that tool into your gamemode, then use this to make vertical walls as well as a data compression system, and make an X effect for the boundry, so instead of using 10 vectors of data (4 for the effect, 4 for the boundry, and 1 for direction of door, and 1 for center of door) you can use 1 vector and some modifiers as seen in the output of the gamemode, then if you use data compression and uncompression you can use math to calculate the remaining points.
by itself this tool doesnt do much besides output data for my decompression tool. this only outputs compressed "custom string" data, which uses much less data.
I plan to use this tool and probably improve on it, to the point where hopefully it helps someone else in their workshop journey, as well as help me finish my major projects.
this still needs a way to import data back into it, in case you messed up, and a way to go back and edit a door and store its data better, that way it doesnt conflict with the output string, as well as better controls and hud.
the current controls are:
Right click to initialize/reset the effect
melee to add more width
reload to add more height
crouch to toggle the boolean and add custom height and width
left click to send code to inspector
shift to fly faster
double tap space bar to fly/noclip