Death to Shop
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Ever think most shop gamemodes are alittle to easy? Alittle to fast pacing maybe? or maybe just required no skill?
This gamemode had the 3rd reason in mind but ended up having the other 2 exist along side it.
If any ideas or suggestions are greatly appreciated
What is this
This gamemode is a gamemode built around buying upgrades in a FFA setting
When you die you respawn in the shop, this is the only way to enter it {Excluding Events}
Events Happen randomly {Time between events can be changed by workshop settings}
When an event starts there will be a warning 5s before it, Then it will show what the event is and the discription of it. {Big message}
What are the stats?
Currently there are 7 stats.
Most stats are divided into 2 versions
=Temp= : Lost on death
=Perm= : Will Not lose
=Temp= stats are bought with =gold=,
while =Perm= stats are bought with =souls=.
=Gold= and =Souls= are both gained by killing
=Gold= gained by killing scales with the victim's gold {%}
There are bots that natrually spawn, Kill these for a better stream of income than killing most players
Stat | Effect | |
---|---|---|
Damage | Increases your damage by a percent | |
Health | Increases your max health by a % | |
Speed | Increases your speed by a % | |
Lifesteal {Perm Only} | Heals you for a % of damage dealt | |
Regen | Heals you for this stat a second, When you are hit this regeneration pauses for 2.5s. (Can only be paused when active) | |
Overhealth | Grants this stat as overhealth. This Overhealth refreshes on kill. | |
Gold per Kill {Perm Only} | Increases gold gained by { +5, +1% } | |
Healing Received | Increases healing recivied by a % |