Zombie Survival (version 0.8.13 expect lots of bugs)
The tale begins with An evil force among the Heroes of Overwatch, The world may never be the same. Yet Overwatch is there to stop them! A virus lerks among the land, Ramattra always wishing for peace between the humans and omnic relations begins to break down in his code. What will the Heroes do to save the world from ramattra, and even, save ramattra from himself!
stay tuned...
Special features
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- 80+ buyable locations
- several perks
- followers with dynamic AI
- buyable Trap
- teleporters
- tons of "workshop setting" options to enjoy
- boss fights (To Be Announced)
- easter eggs
- Ai director (TBA)
- story with audiotapes (TBA)
- XP system and hero select system that keeps level even after soft restart (except when "gamemode restarted") (TBA)
Can i see a rough draft of the story?
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Sure!
Escape from Ramattra:
story summary:
his vision is to take over the world and destroy whats left of overwatch, and develop a super Artificial intelligence thats capable of becoming indestructible. though, to succeed at this he will throw overwatch and all the other heroes into his trials to test on them. This vision is caused by him being corrupted by a computer virus that happened due to a radiated zone near one of the omnic temples. Finding himself in a corrupted state, he couldnt control himself from his malfunctioning programming. he wanted to rule over all and felt the omnic human relations were done for due to the speed and development of technology.
He lead overwatch into a trick and caused them to think they were off to their next mission, but instead they found themselves isolated… and forced to go through waves and waves of destroying omnics of what looked to be clones of the heroes themselves. “was ramattra trying to replace us?” - says one of the heroes. This lead to a huge mental burden on the heroes, while some found it fun to destroy the army of his. There was never peace in this world, but with ramattra taking over the omnics, the whole world has been torn apart. The cities are empty, the towns are blown apart. theres only pockets left of civilization and what ever remains during the trials ramattra accidentally left behind.
Inside the trials of Ramattra, the heroes face a significant burden onto them as they will have to attempt to escape through some bug or error left in his code. but they are not sure what. This leaves a significant mental toll onto the heroes.
will need to update gifs soon with new UX!

Introducing a thrilling journey across the map's three distinct zones:

over 50 buyable locations (Hold interact to buy a location)

A unique follower system where 1 hero can follow you as you fight off omnics! (The box teleports to new location after several uses)

A mystery box to switch between any hero and have a rare chance to get a Wonder Weapon!

Careful when you connect the power!

how do i win?
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get to wave 30, have 50,000 points and buy the ending!
whats the replay value?
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every playthrough will have, new spawn rooms, new starting hero's you can select, leveling system, buy locations are procedurally generated, and a random Omnic system with over 800 possible combinations!
potential changes
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- pack a punch effect: replace with echo effect, as the flaming effect can be too much
- pack a punch: no longer carries between buying a new hero
- achivements
- 4 perks max until downed with a hud icon for each perk
- firesale (all mystery box locations active at once, and only cost 10 points to buy new hero)
- buying same hero again for ammo cost half the amount, and pack a punch'd hero's cost more
- buying the ending lets you start the game with pack a punch with what ever hero you beat the game with.
- pathfinding system
currently known bugs
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- hero buy locations not working properly, hanzo turns into zen
- hero buy locations - buying and giving hero before checking if they had enough points
- holding interact randomly gives a follower (or near doors unchecked)
- perk buy dont work
- lots of in world text appear during starting screen
- bots not respawning near player properly at times (worked eventually)
- followers ult and attack without targets
- followers get dropped when hero switching (crouch and F)
- followers count as players during solo play (make it so if the player goes downed they lose their follower)
- melee sometimes double swings
- somehow managed to get negative points
- followers have global.T 0 (need global.T 1)
- player can exit spawn during setup phase (set teleport away from spawns to only work with global.start 1)
some followers get stuck in ult animation (lucio and more)
currency needs fixed due to no points given per hit
perks showing without connecting power
follower system most likely doesnt work in coop play
headshot kills dont give double points (due to counting as 2 kills might remove double kill system on headshot)
buying a door didnt buy it (might be due to follower system activating first when it shouldnt happen at all)
some effects dont load it (needs a LoD system or just a simple optimized way of designing each zones effects)
hero ability "reloads" dont work properly, like cassidy roll doesnt remove .5 magazines
door effects dont delete when purchased (easy fix)
door radius' arent right size
challenge waves dont seem to activate consistantly and seem to last more than 1 wave
starting with 0 points sometimes
bots spawning inside either team 1 or 2's spawn room
Click here for the main wiki
Main Boss Fights
| Boss | tweaks |
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Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.
Controls
Source code
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