zombies antarctic peninsula + 5 sources
Zombie Survival (version 0.7.8 expect lots of bugs)
The tale begins with a mysterious signal that reprograms a faction of Omnics, turning them into Zomnics. These Zomnics seek to eradicate all life forms they encounter. The world is caught off-guard by this sudden and devastating turn of events.
Ramattra, believes that his new mission is to cleanse the earth and create a new order where only the strongest Omnics survive. throwing them at the heroes to be tested on.
Introducing a thrilling journey across the map's three distinct zones:
over 50 buyable locations (Hold interact to buy a location)
A unique follower system where 1 hero can follow you as you fight off omnics! (The box teleports to new location after several uses)
A mystery box to switch between any hero and have a rare chance to get a Wonder Weapon!
Careful when you connect the power!
------------ work in progress section ------------------
Perks
Perks | All perks only buyable 3 times unless the player dies | tier 2 and 3 (max tier 3) |
---|---|---|
Juggernaut | Gain double health | gain +25(per tier) temporary hp after 10 seconds of no damage |
sprint burst | Gain a stronger sprint when Hit by enemy | gain +2.5% movespeed and 5% movespeed from hit per tier |
healing dealt & health regen | sets healing dealt much higher | -20% regen time needed to regen health per tier |
double-mag | reloading only uses half a magazine instead of a full magazine | uses half the previous amount per tier |
quick revive | revives the player when playing in single player (revive faster in coop) | stacks in single player, -15% revive time per tier |
headshot maniac | headshots ramp up damage, body shots ramp down damage | adds a higher ceiling and floor to damage ramping per tier |
pack a punch | Players unlock extra ability's, and do bonus damage | +100% extra damage per tier |
Hero changes
Hero | tweaks | special features |
---|---|---|
all heros | dps/healers hp 100 -- tanks 150 starting hp | |
- Biotic granade 50% cooldown - Sleep dart 0% cooldown - 300% damage | nano boost pack a punch gives target teammate insta kill | |
- damage dealt 125% - coach gun cooldown 35% - dynamite cooldown 50% | headshots cause burn damage with pack a punch | |
- regenerative burst 25% cooldown - damage dealt 160% - healing dealt 150% - clip size 50% | using self heal ability causes extra health pool with pack a punch | |
- reconfigure 50% cooldown | pap turret form shoots homing rockets | |
- barrier shield 50% cooldown - repair pack 50% cooldown - shield bash 50% cooldown - healing dealt 40% | pap ult causes 1.5x larger and 1000 extra health pool and shield bash knocks down enemies | |
explosive rounds pap | ||
pack a punch rocket ability shoots big rockets as well (+100 health when deploying sheild with/without pap) | ||
seismic slam knocks down enemies pack a punched | ||
pap causes explosive volley to shoot homing rockets | ||
pack a punch ultimate launches fire strikes with sword swipes | ||
storm arrow with pap knocks them down for 8 seconds | ||
pap knocks back jump ability causes enemies to knockdown | ||
pap Axe swing causes enemies to be rooted for 4 seconds | ||
(with/without pap causes junkrat to become phased out during ultimate) pack a punch damage does 4x blast radius | ||
pap ultimate gives her multi rocket barrage when using second ability | ||
pack a punch ultimate causes enemies to move slower in radius of the player | ||
using platform gives low gravity - pap gives grab ability to buff teammate that was grabbed | ||
ult gives teammates extra health pool for 10 seconds - pap causes ult to root all enemies in radius of ult | ||
pap headshot kills reset cooldowns | ||
(wonderweapon this map) - frozen enemies instantly die Pap ice cicles freeze enemy on shot - going into ice block form freezes all enemies in a radius of Mei | ||
ult instantly rez's whole team pap ultimate causes explosive rounds | ||
pap causes ultimate to root enemies | ||
pap with ultimatecauses orisa to grow 2x in size and deal 1000% damage | ||
pap causes her secondary knockback ability to shoot homing rockets | ||
pap ultimate gives all teammates +5 magazines and +1000 points | ||
ult with pack a punch knocks down all enemies on map - holding sheild up gives +100 hp for 10 sec | ||
has healing circle when self healing with pack a punch | ||
pap attacks have 1.5x blast radius and gives +50 points per elim - holding sheild up gives +100 hp for 10 sec | ||
pap causes sliding into enemies to knockdown for 4 seconds | ||
(with/without pap explosive ultimate shots) with pap shoot homing rockets with helix rocket | ||
- hacking omnics disables movement -pap lets sombra be unchasable for a few seconds after going invisible | ||
- ultimate gives all players +200 hp for duration of ultimate- pap sets symmetra to be phased out | ||
pap calling I need healing drops dispenser (last 30 seconds - 90 second cooldown) | ||
using recall near enemies while pack a punch stuns them in place | ||
pap causes melee to deal explosions when getting an elimation | ||
(with/without pap all teammates deal 300% damage) pap ultimate sets widowmaker untargetable - pap headshots while scoped in cause explosive headshots | ||
(+100 health when deploying shield with/without pap) pap ultimate causes Winston to become unkillable for duration of ultimate | ||
pap ultimate causes all enemies to go to position where he ulted | ||
pap ultimate causes enemies to shrink into the blackhole and die | ||
ultimate sets zenyatta phased out - with pap zenyatta does 300 dps to enemies in radius of ultimate |
Zomnic features
Zomnic | tweaks |
---|---|
Wave Boss Zomnics
omnic Wave Boss | tweaks |
---|---|
Main Boss Fights
Boss | tweaks |
---|---|
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.