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Seita

Mechanics Challenge 3: 1v1 Gauntlet ⚔️

5 Comments

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YouGotMeMad about 5 years ago

The bot is sometimes impossible to beat, It's like you were fighting a hardcore sweaty hacker.

AelinOW over 5 years ago

This was extremely disappointing. The AI is lackluster in the fact that it simply does the best move available at any given point in time. There are no patterns to learn, nothing to actually gain, and all this does is teach bad habits against good players. For instance, blinking between roadhog shots occasionally makes sense for tracer, but no roadhog player can consistently 180 rightclick a blinking tracer milliseconds before they're about to fire. It builds bad habits in the sense that tracers often blink behind their targets, and you get PUNISHED for that in this gamemode. The same goes for many of the other duels: there are no patterns to learn and observe (like a real player would have!) and instead the lazy choice is made to just have them make the best decision. Then, when you win, it doesn't even feel satisfying: you win not through learning patterns or good play, but through the AI fucking up. That's sloppy design and poor quality. I strongly recommend that if you make future codes with these AI battles that you do LESS of them in one game. That way, you can focus on using the limited number of workshop rules creating actual challenging battles and interactions instead of these boring, repetitive fights that teach nothing except bad habits. I'm genuinely only angry because your stuff is usually of much higher quality, and there are very few good duelers out on the workshop right now, so I hope you take this feedback into consideration and work on these AI for the future.

DreamingVoid#11194 over 5 years ago

Is there a version without the modifiers?

You numbered your rules, instead of giving them helpful names and I'm not about to go through all of them to find the 10 or so I need. Thanks for that, very considerate of you.

eRoL#1853 almost 6 years ago

I love the game mode but for some reason, I am getting extreme input lag as soon as the rounds start. Can't figure out what's causing this issue but it's only present in this custom game in particular.

Seita#2315 creator almost 6 years ago

Before every round I'm forcing the player to be in position and that workshop command makes the mouse feel laggy, but when there's actual gameplay and you can move your character the mouse movement is 100% normal.

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