Mechanics Challenge 3: 1v1 Gauntlet ⚔️
Join the discord to give feedback, report bugs and for my other workshop modes: https://discord.gg/DMvpEy3
This mode has not been updated to Overwatch 2, so everything might not work as intended.
Tested that every challenge is possible to beat and the mode is working on 22.9.2021, patch 1.64
Controls:
- Press Interact to restart the current challenge, if you already know that you lost and want to save some time
- Hold Crouch + Ultimate to skip the current challenge, this will skip to the next unbeaten challenge
- Hold Crouch + Jump to lock the current challenge, use this if you want to continue playing against a certain bot even after you beat the bot twice in a row
Game mode:
You need to beat the bot twice in a row to get to the next challenge. The reason why it's twice in a row is because it's pretty easy to kill the bots once or the bot might do something stupid and donate a kill here or there but to kill the bot twice in a row should require some skill.
Fastest time:
I will update the fastest time that players have posted to me in the game mode, you can see it by refreshing the code: D1R1R and not always loading it from saved presets. If you finished the gauntlet please post the screenshot / vod / replay code to me in discord or via twitter
Challenge modifiers:
- McCree vs Pharah (Pharah has mercy pocket)
- Reaper vs Mei (Mei has unlimited ammo, Freeze lasts longer, Heals faster in Iceblock)
- Widow vs Widow (Both players play by the same rules - Bot from code: PYDEY)
- Pharah vs Pharah (Both players play by the same rules and have mercy pocket - Bot from earlier version of code: DKKKD)
- Zen vs Zen (The bot doesn't use right click to make it easier for the player)
- Winston vs Symmetra (Symmetra has 300hp, unlimited ammo and heals 15 hp/s)
- Tracer vs Roadhog (Tracer has faster blink cd and Roadhog does 17% more dmg [Challenge was designed before nerf])
- Genji vs Genji (The bot doesn't use right click to make it easier for the player)
- Reinhardt vs Reinhardt (Both players play by the same rules - Bot from earlier version of code: XEEAE)
- Doomfist vs Doomfist (Both players play by the same rules)
Thanks to everyone who helped in testing, especially Danny who pointed out a few bugs and suggested skipping the already beaten challenges. Special thanks to CactusPuppy for the trailer.
For latest updates and my other workshop modes follow me on twitter: Seita_ow
5 Comments
The bot is sometimes impossible to beat, It's like you were fighting a hardcore sweaty hacker.
This was extremely disappointing. The AI is lackluster in the fact that it simply does the best move available at any given point in time. There are no patterns to learn, nothing to actually gain, and all this does is teach bad habits against good players. For instance, blinking between roadhog shots occasionally makes sense for tracer, but no roadhog player can consistently 180 rightclick a blinking tracer milliseconds before they're about to fire. It builds bad habits in the sense that tracers often blink behind their targets, and you get PUNISHED for that in this gamemode. The same goes for many of the other duels: there are no patterns to learn and observe (like a real player would have!) and instead the lazy choice is made to just have them make the best decision. Then, when you win, it doesn't even feel satisfying: you win not through learning patterns or good play, but through the AI fucking up. That's sloppy design and poor quality. I strongly recommend that if you make future codes with these AI battles that you do LESS of them in one game. That way, you can focus on using the limited number of workshop rules creating actual challenging battles and interactions instead of these boring, repetitive fights that teach nothing except bad habits. I'm genuinely only angry because your stuff is usually of much higher quality, and there are very few good duelers out on the workshop right now, so I hope you take this feedback into consideration and work on these AI for the future.
Is there a version without the modifiers?
You numbered your rules, instead of giving them helpful names and I'm not about to go through all of them to find the 10 or so I need. Thanks for that, very considerate of you.
I love the game mode but for some reason, I am getting extreme input lag as soon as the rounds start. Can't figure out what's causing this issue but it's only present in this custom game in particular.
Before every round I'm forcing the player to be in position and that workshop command makes the mouse feel laggy, but when there's actual gameplay and you can move your character the mouse movement is 100% normal.