Heat Street: Renaissance - Custom PvE Archives + 2 sources
Currently on version: 1.0.1
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> Highlighted components are the modified changes
> Heat Street Highways! Play other variations of Heat Street Talents that alter the game so greatly that they're made into their own arcade-esque type gamemode!
> * [KFVAY - Talents] Ye olde unclassic classic
> * [CXFKR - Reinfall] That sure is a lot of Reinhardts
> * [YSSYW - Bombs Rising] Archives but not Archives
> * [DMDMQ - Renaissance] Second recreation of Archives
How To Play
Fight for survival against an overwhelming force! Your enemies are numerous and are hunting you down. Can you survive all waves? The AI is able to play 20 different heroes, each filled with unique gimmicks and are a force to reckon with. Are you worthy enough to power through the intensities and chaos?
This is Heat Street PvE: Renaissance
- You are sent to Rialto with up to 3 other players to capture and escort a payload and survive the attack
- You're to select one of the heroes to play at the beginning of the game. Once selected, you are NOT allowed to change heroes
- Each hero has a modified kit with a unique gimmick
- Play by the objectives which are shown at the top of the screen
- As you advance later into the game, enemies become more difficult and use more abilities
- Players automatically start to regenerate HP after 2.5 seconds of not receiving damage
- When a player dies, they are downed until revived by another ally. Revival takes 5 seconds straight without leaving the area to successfully revive
- Enemy assault intensity and remaining enemies are shown at the top of the screen. When the last few enemies are deployed, remaining enemies will start to retreat
- While enemies are retreating, all downed players instantly revive
- Depending on difficulty, there will be up to 20 seconds of no enemies before the next assault starts
- When there is an assault lock, assault intensity will constantly increase and enemies will not retreat unless circumstances are met
> Please note that if the game slows down, that is the anti-crash measure taking place. However, if the server does crash, it is best to close the current lobby and create a new one. This is a bug, unfortunately.
Enemies
Tier 1
Hero | Name | Effect |
---|---|---|
Trooper | Low health and damage. No special properties. | |
Outlaw | Low health and damage. No special properties. | |
Shield | Low range and high damage. Holds a barrier. | |
Sentinel | Low health and damage. No special properties. | |
Tier 2
Hero | Name | Effect |
---|---|---|
Grenadier | Trooper variant with high range and damage. Can unleash a smoke blast that will blind players nearby for several seconds. | |
Professional | Outlaw variant with high damage and speed. Can unleash a lingering smoke screen that will blind players inside it. | |
Paladin | Shield variant with high health and speed. Holds a larger barrier and can heal enemies. | |
Breacher | Sentinel variant with high range and damage. Fires long-ranged railgun blasts that can pierce through players. | |
Sniper | High range and damage. When Infra-Sight is active, enemies will aim for headshots instead of bodyshots, and will be able to see invisible players. | |
Medic | Medium health and damage. Can resurrect nearby enemies when they die. | |
Combat Medic | Medic variant that can deploy matrixes that double the damage of enemy projectiles. | |
Landscaper | Medium health and damage. Can deploy platforms and shoot from above. | |
Skirmisher | High damage and range. Flies in the air. | |
Hoverbird | High damage and speed. Flies in the air and towards players. | |
Spook | High damage at close range. Can wraith through walls to pursue players. | |
Taser | Low damage and medium health. Can tase players, hacking and forcing them to fire their weapon uncontrollably until taken damage. When using EMP, the Taser will flash purple. If any damage is taken during the flash, EMP will be cancelled. | |
Camouflaged Taser | Taser variant with doubled health and will spawn invisible, unable to use any attacks or abilities until detected or she reaches a player. | |
Renegade | High health, speed and damage. Can throw dynamite at close combat. When on fire, the Renegade will shoot faster. | |
Tier 3
Hero | Name | Effect |
---|---|---|
Cloaker | Trooper variant with high health, speed and damage. When using Tactical Visor, the Cloaker will pursue his target at high speeds, and will knock them over for several seconds, ignoring all other players. Meleeing as the Cloaker attacks will cancel their charge. Limited to 1. | |
Desperado | Outlaw variant with high health and damage. Throws a flashbang at enemies nearby. Can use Deadeye that can deal massive damage to players if not interrupted or avoided. Limited to 1. | |
Warden | Shield variant with high health and damage. When using Rally, the Warden will become more aggressive and grant armour to other enemies. When the Warden holds up her barrier, she will glow and prepare a shield bash, and will knock down a player she bashes into. Limited to 1. | |
Paragon | Sentinel variant with high health, speed and damage. When using Overclock, all Sentinel variants will become aggressive and target one player, who suffers increased damage. In this state, aggression will not end until the Paragon dies or is forced to disengage. Limited to 1. | |
Scrapper | High health and damage. No special properties. | |
Shredded Scrapper | Scrapper variant with more health and can heal itself when low. | |
Bulldozer | Very high health and range. Moves slowly when shooting. | |
Fortified Bulldozer | Bulldozer variant that constantly uses Fortify while shooting. | |
Assault Unit E54 | Very high health and damage. No special properties. Limited to 1. | |
Shrike Sniper | Sniper variant with high damage, healing and range. Can throw Biotic Grenades that mitigates player healing. | |
Playmaker | High speed and damage. When below 40% health, the Playmaker will drop a Pulse Bomb and teleport behind her target. | |
Haymaker | Playmaker variant with higher health and drops 3 bombs in a large area. | |
Yakuza | High range, health and damage. When out of sight, The Bowmaster will use Dragonstrike. When below 50% health, the Bowmaster will shoot faster with Storm Arrows. Limited to 1. | |
Shinobi | High speed and damage. When below 50% health, the Shinobi will use permanently Dragonblade. Limited to 1. | |
Witch | High health, healing, and range. Throws bouncing orbs that could damage players or heal enemies. When using Coalescence, the Witch will lock onto a target and constantly pull them towards her, and will temporarily incapacitate them if not interrupted. When using Fade, the Witch will disappear and escape from battle. Limited to 1. | |
Boss Enemies
Boss enemies spawn once per game. When a boss spawns, the assault intensity greatly increases and the assault will be locked, meaning enemies will not stop spawning until the boss is killed. Upon killing the boss, a retreat is instantly called.
Hero | Name | Effect |
---|---|---|
Greater Crusader | Very high health and damage. Holds a large barrier that can heal himself and other enemies. The Greater Crusader's shield does not regenerate and he takes double damage after it is broken. Will use Earthshatter often, which will stun and propel players back, and can be followed up by a Charge attack. | |
Greater Tyrant | Very high health and damage. Will switch between Omnic and Nemesis form, which his behaviour will adjust accordingly. The Greater Tyrant receives reduced damage in Omnic form, and he will enter Annihilation permanently when under half health, constantly draining the health of all nearby players while in this state. |
Player Abilities
- Players restore their health after 2.5 seconds of not taking damage
- Revive downed players by standing inside their revival ring for 5 seconds uninterrupted
Ana
Name | Default Hotkey | Ability Info |
---|---|---|
Fear Toxin | Interact | Ana applies fear toxin to her biotic rifle. Enemies hit by her biotic rifle run away in fear. |
Lifesteal | Passive | Throw 2 Biotic Grenades at once. Ana gains health regeneration when hitting enemies with biotic grenade proportional to the number of enemies hit. Heal blocked enemies can't be revived and heal nearby allies when killed. |
Ashe
Name | Default Hotkey | Ability Info |
---|---|---|
Gambler | Passive | Ashe has a 40% chance to refund the bullet with each headshot, a 15% chance to stun the enemy with each hit and a 10% chance to be healed instead of damaged each time Ashe is hit. Dealing damage increases the chances.. |
Lucky Streak | Interact | Ashe instantly reloads her weapon and triples her chances. |
Baptiste
Name | Default Hotkey | Ability Info |
---|---|---|
Revive | Interact | Baptiste instantly revives a downed ally. Revive has 10 meters range and does not require line of sight. |
Swan Song | Passive | Instead of getting downed instantly when reaching 0 health, Baptiste can keep fighting for 4 seconds with a 50% speed penalty before going down. If Baptiste is inside his Immortality Field at the end of Swan Song, he will restore his health and can keep fighting normally. |
Cassidy
Name | Default Hotkey | Ability Info |
---|---|---|
Smoke Grenade | Interact | Deploy a smoke screen that slows enemies in it. |
Evasion | Passive | Cassidy is 75% less likely to be hit while in the smoke. Allies are 50% less likely to be hit while in the smoke. |
D.Va
Name | Default Hotkey | Ability Info |
---|---|---|
ECM Overdrive | Interact | D.Va fires an electricmagnetic laser that jumps between up to 4 enemies, getting weaker each jump. Tasered enemies are immobile and fire uncontrollably. |
Counterstrike | Passive | Enemies are more likely to target D.Va while in she's in her mech. Taking damage has a chance to counter-attack and tase attackers. |
Shockproof | Passive | While in her mech, D.Va becomes immune to tasers, cloaker charges and blindness. |
Doomfist
Name | Default Hotkey | Ability Info |
---|---|---|
Gauntlet Capacitor | Passive | Overhealth receives increased damage, but resets Power Block when it breaks. Meteor Strike blocks health regeneration. |
Bloodthirst | Interact | Double your damage dealt and restore ammo and cooldowns with every ability hit. Effect resets with every killing blow. |
Extinction Event | Passive | Activate Meteor Strike before going down. Avoid death by killing an enemy with it. |
Echo
Name | Default Hotkey | Ability Info |
---|---|---|
Overdrive | Interact | Echo reduces her ability cooldowns. gains infinite ammo, and moves faster. |
Copycat | Passive | While Echo is duplicating an enemy she deals 100% more damage to all enemies on the same hero she is duplicating. |
Genji
Name | Default Hotkey | Ability Info |
---|---|---|
Parry | Ability 2 | If Genji deflects an enemy quick melee he parries it causing all enemies in front of him to be stunned. Genji can't parry Brigitte's and Reinhardt's melee attacks. Deflect duration is shortened but Genji can deflect for longer while using Dragonblade. |
Counter-Attack | Primary | After parrying Genji can perform a counter-attack, damaging and knocking down hit enemies. This also restores his health. |
Taunt | Interact | Cause nearby enemies to be more likely to melee. |
Sixth Sense | Passive | When an enemy is about to melee Genji can hear a sound and see a ring closing around the enemy, reaching the center when they melee. |
Junker Queen
Name | Default Hotkey | Ability Info |
---|---|---|
Bulletstorm | Passive | Kills grant extra ammunition. While above max ammo, abilities will reset at the cost of 1 ammo. Rampage resets at the cost of 12 ammo. |
Ammo Effeciency | Interact | Automatically generate ammunition and don't consume any ammo. |
Reverse Polarity | Secondary | Jagged Blade pulls back enemies around the target and deals extra damage. |
Junkrat
Name | Default Hotkey | Ability Info |
---|---|---|
Tether | Interact | Junkrat tethers all nearby enemies to him. If they move too far away from Junkrat, they are stunned and pulled back. Junkrat takes 20% less damage for every enemy tethered for the next 10 seconds. |
Chainsplosion | Passive | Killing an enemy causes them to explode dealing damage to nearby enemies. |
Kiriko
Name | Default Hotkey | Ability Info |
---|---|---|
Shinobi Tactics | Passive | Boost damage and healing by 50% after climbing a wall. Enable gliding while in this state. |
Tricky Shuffles | Interact | Send out a fan of blades. Lock Shinobi Tactics and slow all enemies actively targeting you. |
Lúcio
Name | Default Hotkey | Ability Info |
---|---|---|
Bossa Nova | Passive | Soundwave strength scales through your horizontal speed. Hit enemies with Soundwave to put a rhythm mark on them. |
Synchronize | Passive | Deal extra damage to marked enemies. Dealing damage to marked enemies will share the damage to all other marked enemies. Eliminating a marked enemy resets cooldowns. |
Mei
Name | Default Hotkey | Ability Info |
---|---|---|
Permafrost | Passive | Weapon applies up to 3 levels of frost per enemy. Level 3 frosted enemies are greatly slowed. |
Brittle Shatter | Passive | Icicles detonate frost and freezes enemies based on their frost level. Restore health based on frost level. |
Cold Snap | Passive | Health regeneration is blocked in Cryo-Freeze. Mei frosts nearby enemies when Cryo-Freeze expires. |
Pharah
Name | Default Hotkey | Ability Info |
---|---|---|
Ground Pound | Hold Crouch in air | Pharah stabilizes in mid-air and targets a point below her. After the blue ring reaches its maximum size, Pharah can launch herself towards it to deal area damage (by releasing the Crouch button). Releasing the Crouch button before it is fully charged aborts the Ground Pound. Ground Pound activates automatically after the white ring disappears. |
Thunderbird | Passive | Eliminations refuel Pharah's Hover Jets and reduce her ability cooldowns. Pharah regenerates health while moving faster than 10 meters per second. |
Reinhardt
Name | Default Hotkey | Ability Info |
---|---|---|
Epicenter | Ultimate | Earthshatter travels in all directions. Deal 50% more damage to enemies stunned or frozen. |
Crusader | Ability 1 | Charge allows you to jump and can pin multiple enemies at once. Heal health and reduce Charge cooldown for every pinned enemy |
Reaper
Name | Default Hotkey | Ability Info |
---|---|---|
Berserker | Passive | Reaper deals 1% more damage for every 1% of his health missing. Wraith Form blocks his automatic health regeneration. |
Frenzy | Interact | Reaper locks his health and prevents himself from being damaged or healed. |
Roadhog
Name | Default Hotkey | Ability Info |
---|---|---|
Juggernaut | Interact | Roadhog removes all stun effects on him and resets his cooldowns. Roadhog causes up to 3 nearby enemies to run away in fear. |
Terrifying Presence | Passive | When Roadhog kills an enemy in close range, he has a chance to cause nearby enemies to run away in fear. Roadhog deals 50% more damage to enemies in fear. |
Sluggish | Passive | Automatic health regeneration is disabled. |
Sigma
Name | Default Hotkey | Ability Info |
---|---|---|
Gravitator | Passive | Gravitated enemies are suspended upwards then slammed back down, damaged and stunned for 10% of their current health. All damage dealt has a 10% chance to gravitate enemies |
Gravity Rift | Ability 1 | Sigma gravitates enemies in front of him and gains shields for every enemy affected. Activate Cosmic Hysteria. |
Cosmic Hysteria | Passive | Killing blows send you into hysteria, increasing Gravitator chances and gain a chance to banish low-health enemies. |
Sojourn
Name | Default Hotkey | Ability Info |
---|---|---|
ECM Jammer | Interact | Place a jammer onto an enemy, tasing enemies around them when they die. |
Shock And Awe | Secondary | Railgun blasts will heal health and bounce between enemies in a 15m radius. |
Soldier: 76
Name | Default Hotkey | Ability Info |
---|---|---|
Convert | Interact | Soldier: 76 converts a tier 1 enemy (Trooper, Gunsligner, or Shield) to fight on his side. |
Command | Interact | Soldier: 76 commands his converted enemy to follow him or to defend their position. |
Stockholm Syndrome | Passive | When Soldier: 76 is downed, his converted enemy will try to revive him. They can't revive any other players. |
Sombra
Name | Default Hotkey | Ability Info |
---|---|---|
Ambush | Passive | While Ambush is active Sombra deals 200% more damage and can stun enemies with melee attacks. |
Optical Illusions | Passive | Manual unstealthing is instant and grants 3 second of Ambush to Sombra. When Sombra activates EMP she gains enhanced invisibility and Ambush for 8 seconds. During enhanced invisibility Sombra is able to attack normally and can't be detected by proximity or Infra-Sight. |
Ghost | Passive | Sombra gains 20% Ultimate Charge after hacking an enemy. Stealth has a maximum duration of 15 seconds and prevents Sombra from reviving allies. |
Tracer
Name | Default Hotkey | Ability Info |
---|---|---|
High Value Target | Interact | Tracer marks an enemy causing them to take 50% more damage. |
Trigger Happy | Passive | Tracer gains a 4% damage bonus for each headshot and a 2% damage bonus for each hit to marked enemies. Tracer becomes invincible for 0.1 seconds after each headshot. |
Widowmaker
Name | Default Hotkey | Ability Info |
---|---|---|
Widow's Gaze | Interact | Widowmaker immobilizes and hacks all enemies in front of her. |
Graze | Primary | When Widowmaker critically hits an enemy with a scoped shot, it deals its damage in a 1.5 meter radius around the bullet trajectory and restores 30 health to her. |
Body Expertise | Passive | While Infra-Sight is active Widowmaker can trigger Graze with scoped shots to the body. |
Zarya
Name | Default Hotkey | Ability Info |
---|---|---|
Fusillade | Interact | Zarya loads her Particle Cannon with one cluster blast that heavily burns enemies. Burning enemies ignite nearby enemies when killed. |
Unstoppable | Passive | Zarya forces enemies to attack her while she is using her personal barrier. Her personal explodes and ignites enemies when expired. Her personal barrier blocks her automatic health regeneration. |
Zenyatta
Name | Default Hotkey | Ability Info |
---|---|---|
Salvation | Passive | When Zenyatta is downed, an Orb of Discord is tagged on his killer. Zenyatta instantly revives when his killer dies. |
Duality Orb | Passive | A still orb spawns with every killing blow. While in Misfortune, all enemies in sight are applied with discord. While in Unity, the orb will send healing energy to allies. |
Perfect Balance | Interact | Stun nearby enemies and bring the Duality Orb to your position. Swap the orb type between Misfortune and Unity. |
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.