Heat Street PvE: Survival - Talents + 2 sources

This edition of Heat Street PvE is a modified variation of the original by Shingen#21859. You can find the original here:

Check out LtVictory's version here

Currently on version: 3.4.2

Highlighted components are the modified changes

How To Play

Fight for survival against an overwhelming force! Your enemies are numerous and are hunting you down. Can you survive all waves? The AI is able to play 25 different heroes, some of which have special properties to their kit

  • Players automatically start to regenerate HP after 2.5 seconds of not receiving damage
  • Players above 50% health cannot be killed in one shot
  • When a player dies, they are downed until revived by another ally taking 5 seconds on Normal difficulty. If an ally is invincible while reviving, the revival speed will be halved
  • When a round ends, players have 20 seconds before the next starts. During this, players can switch heroes in between rounds. To do this, the player must hold Reload to die and open the hero menu
    • The shop can be accessed anytime. While in between rounds, players can access the shop from anywhere by holding Interact.
    • When a player first spawns in, they have 30 seconds to access the shop without being targeted by enemies
    • The shop cannot be accessed when tazed or when under 50% health
  • Enemies get stronger and stronger as the game goes on, with more dangerous tiers

Game Modes


  • Every round, a stationary portal spawns randomly around the map. Players must work to destroy the portal and all enemies to continue.
  • Every 33% of portal health depleted, it will explode and knock all players away from it, and will spawn a set of higher tier enemies from the portal. For several seconds, the portal will receive greatly reduced damage in order to prevent it from being destroyed too fast.
    • In later waves, the portal will have a chance to spew lava, summon a turret or taze players in the explosion.
  • Upon destruction, the portal will close over several seconds and spawn a boss enemy, and all players gain bonus health. This will then be the last wave of enemies before the round ends.
  • Estimated Play Time: 25min (Normal), 45 (Long)

High Value Target

  • Every round, a high value target as the boss will spawn randomly and roam around the map. Players must work to destroy and capture the target, and eliminate all enemies to continue
  • The HVT is less aggressive than other enemies are will actively try to avoid players
  • When the HVT falls below 50% health, it will take greatly reduced damage for several seconds and spawn higher tier enemies as reinforcements.
  • Upon elimination of the HVT, all players gain bonus health and must capture the HVT by remaining near the target until successful. Failure of capture will allow the HVT to resurrect at full health.
  • Upon capture, this will then be the last wave of enemies before the round ends.
  • Estimated Play Time: 35min (Normal), 55 (Long)


  • Every round, 2 capture points and 2 guards as slightly weaker bosses will spawn randomly around the map. Players must work to destroy both bosses, capture both points and eliminate all enemies to continue.
  • Upon elimination of a guard, its point will be unlocked to capture. When both bosses are eliminated, all players gain bonus health and must capture the remaining points.
  • Points cannot be captured if its respective guard is still alive.
  • When both points are captured, this will the be the last wave of enemies before the round ends.
  • Estimated Play Time: 35min (Normal), 50 (Long)

Game Settings


  • Turn On/Off for whether you want to play Invasion. High Value Target
  • Turn On/Off for whether you want to play High Value Target. Domination
  • Turn On/Off for whether you want to play Domination.


  • There are 4 difficulties:
    • Easy: Enemies have 20% less health and deal 40% less damage.
    • Normal: (Default) No changes.
    • Hard: Enemies deal 20% more damage. Players take 6 seconds to revive instead of 5. 4 random Mutators are automatically enabled when the game starts (This causes the Gamechanging Mutator to appear earlier).
    • Apocalypse: Enemies have 50% more health and deal 25% more damage. All Hard Mode changes are active. A new Mutator is added every round instead of every 2 rounds. Higher-tiered enemies spawn much more often.

Money Generation Scalar (In Percent)

  • Alter the money generation rate from 100% to 500%.

Enable Mutators

  • Always Enabled: (Default) Mutators will always be enabled.
  • Always Disabled: Mutators will not be enabled.

Game Length

  • Normal: (Default) Game will last for 15 waves.
  • Long: Game willl last for 22 waves.


Tier 1

Hero Name Effect
Trooper Low health and damage. No special properties.
Gunslinger Low health and damage. No special properties.
Shield High damage at close range. Holds a barrier.

Tier 2

Hero Name Effect
Heavy Trooper Medium health and damage. When below 50% health, the Heavy Trooper will use Biotic Field.
Hoverbird Aerial enemy with medium damage, medium health and high low range. No special properties.
Skirmisher Aerial enemy with high damage, high range and low health. No special properties
Gunrunner Medium health, medium damage and very high speed. Will constantly swap between songs, allowing enemies to move faster.
Sniper High range and damage. When Infra-Sight is active, all enemies will aim for headshots instead of bodyshots, and will be able to see invisible players.
Medic Medium health and damage. Can resurrect Tier 3 and below enemies when they die.
Spook High damage at close range. Can wraith through walls to pursue players.
Taser Low damage and medium health. Can tase players, hacking and forcing them to fire their weapon uncontrollably until taken damage. When using EMP, the Taser will flash purple. If any damage is taken during the flash, EMP will be cancelled.
Hex Low damage and high health. Can put a Discord Orb on players, forcing them to take more damage.

Tier 3

Hero Name Effect
Grenadier Medium health and damage. When below 50% health, the Grenadier will unleash a smoke that blinds players who are too close.
Juggernaut High health and damage. No special properties.
Graviton High health and damage. No special properties.
Aeronaut High health and speed. When out of mech, the Aeronaut can remech when out of sight.
Bulldozer High health and damage. While above 60% health, Fortify will be constantly active.
Shrike High damage, healing and range. Biotic Grenade can deny automatic health regeneration.
Playmaker High speed and damage. When below 40% health, the Playmaker will drop a Pulse Bomb and teleport behind her target.
Subzero Low health and damage. Can freeze players. When below 50% health, the Subzero will freeze herself back to full health or place down an Ice Wall
Detonator Very high health and low speed. When near its target, the Detonator will self destruct and deal very high damage to nearby players

Tier 4

Hero Name Effect
Cloaker High health, speed and damage. When using Tactical Visor, the Cloaker will pursue his target at high speeds, and will knock them over for several seconds, ignoring all other players. The Cloaker will not stop chasing his target until interrupted.
Bowmaster High range, health and damage. When out of sight, The Bowmaster will use Dragonstrike. When below 50% health, The Bowmaster will shoot faster with Storm Arrows.
Shinobi High health, speed and damage. When below 50% health, The Shinobi will use permanently Dragonblade.
Wraith High health, healing but low damage. While below 30% health, The Wraith will use permanently Coalescence.
Crusader Very high health and damage. Holds a large barrier. Earthshatter will stun and propel players back, which is followed up by a Charge.
Configurator Very high health and damage. When below 50% health, the Configurator will permanently turn into a tank.

Boss Enemies

Boss enemies are the main threat of the game. They spawn every round and are significantly more powerful versions of enemies, with colossally increased damage, health, resistance and even certain modifications. They are always highlighted by a yellow outline and are incredibly resistant to stuns, electrocution and fear. The only hero that will not appear as a boss is The Detonator.


Mutators are permanent game modifiers that alter the game by making it more challenging, allowing unique compositions and playstyles. A new Mutator is added every 2 rounds. Every 5 Mutators added, a Gamechanging Mutator will be added. These are much more powerful and potentially alter the entire pace of the game.

These are the following Mutators currently in game:

  • Amped: Enemies move faster
  • Hardwired: Mechanical enemies gain shields and resist fear & electrocution
  • Promotion: Higher tier heroes spawn more frequently
  • Advanced Medkit: Medics can revive tier 4 enemies and have less cooldown
  • Berserk: Enemies below 50% deal 25% more damage
  • Regeneration: Enemies slowly regenerate health
  • Deep Wounds: Health regeneration delay is doubled
  • Gear Upgrade: All Troopers are replaced with Heavy Troopers
  • Last Men Standing: The final enemies receive 30% less damage
  • Reinforcements: Enemy spawn rate is increased
  • Fully Loaded: Enemies can use additional abilities and have a higher clip size
  • The Calvary: Playmakers spawn and drop Pulse Bombs more frequently
  • Swan Song: Boss enemies continue fighting for 5 seconds before they die
  • Partners In Crime: Enemies deal 15% more damage for every duplicate
  • Chaff: Grenadier smokes deals damage and disables outlines and HUDs
  • Heartburn: Healing while not in combat is reduced by 70%
  • Artful Dodger: Enemies can dodge attacks more often and frequently
  • Low Blow: Enemy knockback attacks double in damage and knockback
  • Adaptive Shield: (Gamechanging Mutator) Enemies below 50% health gain shields for every nearby player
  • Fortified: (Gamechanging Mutator) Enemies resist stuns, knockback and gain extra armour
  • Storm Raging: (Gamechanging Mutator) Some enemies are enraged, killing them spreads the rage
  • Creeps: (Gamechanging Mutator) Enemies violently explode upon death, explosion strength scales by tier
  • Sympathy Gains: (Gamechanging Mutator) Enemies heal themselves a small amount when they are about to die

Hero Notes:

Hero Effect
Roadhog Chain Hook cannot pull boss enemies or portals, and will instead stun them for 1s
Reinhardt Charge cannot affect boss enemies or portals, and will instead stun them for 1.2s and deal 150 damage
Mercy Resurrect can instantly revive a downed ally. This is instant and ignores walls
Sombra Stealth lasts for 20 seconds maximum. Detectable by enemies if too close or if Infra-Sight is active
Widowmaker Infra-Sight slows the movement speed of all enemies by 50% while it is active

Abilities & Perks

There are currently 6 types of purchaseable abilities in the game. Stats, Priorities, Passives, Actives, Perks and Talents.


Cheap and straightfoward buffs that increase the stats of the player.

  • +5% Health: ($500) Increase health by 5%
  • +5% Damage: ($500) Increase damage by 5%
  • +5% Healing: ($500) Increase healing by 5%


Priorities affect enemy behaviour towards you, making you either a higher priority target or a low priority target with buffs to compliment them. These are mutually exclusive and does not cost to swap Priorities.

  • Priority A: ($1200) Enemies are more likely to target you. Enemies targeting you deal 25% less damage and take 25% more damage.
  • Priority B: ($1200) Enemies are less likely to target you. Gain +20% damage and speed if you did not take damage in the last 3 seconds.
  • Priorty C: ($1200) Enemies are much less likely to target you. Allies in combat receive 40% more healing from you. Heal by 25% of all dealt healing.


Passive Abilities are always active and available throughout the game. They can be purchased twice to scale its effect.

  • Headhunter: ($800) Critical hits deal 30%/40% more damage.
  • Charged: ($700) Ultimates costs 15%/30% less.
  • Second Wind: ($1000) Instantly revive when downed. This can only happen every 90/60 seconds.
  • Antigens: ($600) Receive 20%/40% more healing. Gain a natural heal-over-time.
  • Haste: ($800) Your cooldowns refresh 25%/50 faster. Does not affect abilities with charges or resource meters.
  • Triage: ($700) Heal 25%/50% more health to allies under 50% health.
  • Quick Fix: ($700) Eliminations heal for 50/100 health and grant a 15%/30% speed boost.
  • Heavy Impact: ($1000) Every hit has a chance to stun enemies for 1s/2s.
  • Resilience: ($800) Receive 50% less damage when below 25%/50% health.


Active Abilities are powerful abilities that activate upon double-tapping or holding down Melee. They are mutually exclusive and has no cost when swapping abilities.

  • Stim Fusion: ($1200) Instantly start health regeneration and gain +100% damage, +100% healing and +50% speed.
  • Cloak: ($1200) Turn invisible and freeze nearby enemies when you become visible again.
  • Combustion: ($1200) Instantly explode. Explosion damage and cooldown speed scales the lower your health.
  • Frenzy: ($1200) Become invincible and force enemies to target you.
  • Smoke Bomb: ($1200) Create a large smoke screen that makes enemies less accurate against allies in the smoke.
  • Resurgence: ($1200) Start healing for 300 health per second. If you're at full health, heal a nearby ally instead.
  • Tear Gas: ($1200) Launch a grenade that releases noxious lingering gas. Enemies inside the gas get stunned.
  • Chain Hack: ($1200) Hack and electrocute up to 4 enemies, hack duration getting shorter with each jump.


Perks are abilities that randomly cycle through the shop every wave, only available to by when they're in stock. Once unlocked, they're permanently unlocked unless refunded.

  • Mystery Swap: ($500) Periodically swap to a random hero with a free ultimate. Health, healing and damage is increased by 20%.
  • Bulletstorm: ($1000) Your weapon holds unlimited ammo.
  • Die Hard: ($700) Health generation delay is halved.
  • Brass Knuckles: ($700) Quick melee attacks will knock the enemy down and render you immune to the Cloaker's charge attack. This can only happen every 15s.
  • Vampiric: ($1200) Heal for 15% of dealt damage. Eliminations may cause nearby enemies to run in fear
  • Slipstream: ($700) Regenerate health when moving faster than 8 meters per second.
  • Golden Hour: ($1000) You revive twice as fast.
  • Energize: ($700) Healing allies slowly charges their ultimate
  • Nemesis: ($800) Instantly revive whenever the enemy who killed you has died.
  • Spec Ops: ($600) Gain 75 armour and gain immunity to Grenadier smokes.
  • Sharpshooter: ($900) Deal 70% more damage to enemies more than 20 meters away.
  • Spectre: ($700) Gain +25% speed and move through enemies. Immune to and reflect Taser attempts.

Hero Talents

Hero Talents are exceptionally powerful one-time purchaseable talents that each cost ($1600). They cycle through the shop every 4 waves and vary for each hero. Swapping heroes will keep the talents unlocked.


Perk # Perk Name Info
1 Multinade Ana throws 3 Biotic Grenades instead of 1
2 Sleep Paralysis Slept enemies cannot be woken up from taking damage


Perk # Perk Name Info
1 Black Gunpowder Coach Gun sets enemies on fire
2 Dancing Flames Eliminated enemies explode and burn other nearby enemies


Perk # Perk Name Info
1 Corrode Regenerative Burst poisons nearby enemies upon activation, and automatically starts health regeneration
2 Bullettime Primary fire becomes a superfast firing jetstream of bullets


Perk # Perk Name Info
1 Treads Movement is enabled during Sentry Configuration with increased defense
2 Bomblets Sentry bullets are explosive


Perk # Perk Name Info
1 Endeavor Gain a health, damage and speed boost whenever your barrier breaks
2 Whiplash Endpoint of Whip Shot generates a stunning shockwave


Perk # Perk Name Info
1 Standoff Enemies cannot move once their skull is locked during Deadeye
2 Flashpoint Flashbang splits into 3 clusters


Perk # Perk Name Info
1 Voltage Grid Defense Matrix will damage and root enemies it's casted over
2 Shooting Star Boosters set enemies on fire


Perk # Perk Name Info
1 Phase Shifter Doomfist is immune to damage while an ability is active
2 Fissure Meteor Strike leaves the ground beneath him burning, dealing damage to enemies within


Perk # Perk Name Info
1 Silver Lining Fire many more Sticky Bombs per burst
2 Focusing Optics Focusing Beam damage amplification starts at 80% instead of 50%


Perk # Perk Name Info
1 Venomous Strike Swift Strike deals bleed damage, heal for bleed damage
2 Dragon's Breath Dragonblade fires out explosive charges with each swing


Perk # Perk Name Info
1 Firebolt Charging an arrow for 2s supercharges it into a fiery bolt
2 Stormbreak Kills enable zero-cooldown Storm Arrows for a short duration


Perk # Perk Name Info
1 Pyromania All explosive attacks set enemies on fire
2 Satchel Charges Gain +1 Concussion Mine every 5s, up to 4 max


Perk # Perk Name Info
1 Reverse Amp During Amp It Up, the opposite effect of the currently played song is inflicted to enemies
2 Healing Wave Soundwave heals allies for 40% of their max health


Perk # Perk Name Info
1 Cold Snap Instantly freeze nearby enemies when Cryo-Freeze expires
2 Frozen Spring Icicles deal more damage and instantly freeze enemies while Ice Wall is up


Perk # Perk Name Info
1 Wings Of Grand Flying by enemies during Guardian Angel knocks them down
2 Holy Light Missiles Valkyrie periodically fires explosive light missiles that heal allies and damage enemies


Perk # Perk Name Info
1 Flourish Fade damages enemies and heals allies Moira passes through
2 Wither Biotic Orbs are twice as effective


Perk # Perk Name Info
1 Immovable Object Become immune to damage during Fortify, but pause automatic health regeneration
2 Unstoppable Force Halt! drags enemies along its flight path and explodes once triggered


Perk # Perk Name Info
1 Head Trauma Concussive Blast damages enemies for 20% of their max health
2 Weaponized Storm Every 6th rocket fired flies faster and spawns cluster explosions


Perk # Perk Name Info
1 Wraith Wrath Shooting is enabled during Wraith Form with increased damage
2 Loom Wraith Form instantly electrocutes all enemies in sight


Perk # Perk Name Info
1 Fire Blast Fire Strike explodes every time it deals damage, igniting other enemies
2 Epicenter Earthshatter travels in all directions


Perk # Perk Name Info
1 Stench Constantly deal poison damage to nearby enemies
2 Chainsnap Chain Hook damage is quadrupled; cooldown resets with eliminations


Perk # Perk Name Info
1 Accretion Disk Accretion damage is doubled and stuns multiple enemies
2 String Theory Fire a blast when Kinetic Grasp ends, damage and radius scaling by the amount of shields collected

Soldier: 76

Perk # Perk Name Info
1 Triple Threat 2 secondary rockets are fired alongside Helix Rockets
2 Espionage Biotic Field revives allies faster and become harder to hit


Perk # Perk Name Info
1 Malware Hacked enemies receive 50% more damage
2 Firewall Gain invincibility and bonus damage whenever Stealth ends or a successful Hack lands


Perk # Perk Name Info
1 Power Surge Each Sentry Turret deals +100% more damage
2 Photoionization Gain a boost in damage, speed and resistance with every elimination


Perk # Perk Name Info
1 Heatwaves Unleash waves of fire when Overload or Molten Core is active
2 Melting Point Every turret kill boosts its damage by 250% for several seconds


Perk # Perk Name Info
1 Vortex Recall drags and roots nearby enemies to the activation point
2 Chain Reaction Pulse Bomb creates secondary explosions that can jump between enemies


Perk # Perk Name Info
1 Baiser De Soie Scoped critical hits instantly kill enemies below 30% health
2 Widow's Gaze During Infra-Sight, enemies run away in fear as long as they're in sight


Perk # Perk Name Info
1 Next Generation Eliminations during Primal Rage add +10% ultimate to its next use
2 Quake Landing force of Jump Pack deals more damage and stuns enemies

Wrecking Ball

Perk # Perk Name Info
1 Mirror Ball 150% of taken damage is reflected to nearby enemies
2 Distortion Adaptive Shields damages and electrocutes nearby enemies upon activation


Perk # Perk Name Info
1 Augment Player health, barrier health and barrier size is increased by 50%
2 Plasmathrower A reticle-seeking blast is fired periodically alongside Particle Beam


Perk # Perk Name Info
1 Leading Light Harmony Orb heals more health and makes the target ally harder to hit
2 Perfect Balance Transcendence damages enemies in the area of effect

Modifications by LemonAid#11644, Original by Shingen#21859
Massive thanks to LtVictory#1131 and SgtMoody for snippets of their code

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This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

Not on Workshop.codes
Heat Street PvE: Victo...
Players | 1 - 5
Categories: Boss Mode, Survival, PvE
Heroes: All
Created At:
Updated At:
Version: i.3.4.2


Hold + Reload
Swap Heroes When In Between Rounds
Hold + Interact
Open Shop When In Between Rounds
Double Tap/Hold + Melee
Use Unlocked Active Ability
Hold +
Swap Heroes When In Between Rounds
Hold +
Open Shop When In Between Rounds
Double Tap/Hold +
Use Unlocked Active Ability
Hold +
Swap Heroes When In Between Rounds
Hold +
Open Shop When In Between Rounds
Double Tap/Hold +
Use Unlocked Active Ability
Hold +
Swap Heroes When In Between Rounds
Hold +
Open Shop When In Between Rounds
Double Tap/Hold +
Use Unlocked Active Ability
Hold +
Swap Heroes When In Between Rounds
Hold +
Open Shop When In Between Rounds
Double Tap/Hold +
Use Unlocked Active Ability

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