🎮 OWWare - WarioWare Microgaming! [⚡13 Languages Supported]
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Other Language | Native Name | Import Code | Translators | Post |
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한국어 | KR33F | • 치유가필요합니다#3384 • STR1K2r#3526 |
초록망치 |
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简体中文 | 13NN4 | • Zesty#51453 (CN Server) • Bonkorn#1122 |
熔火工坊 (国服代码:B5W4M) |
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繁體中文 | TT352 | • Nitori#4704 • Bonkorn#1122 |
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日本語 | AZAZ1 | • YakinikuCat#1542 | Twitter - YakinikuCat |
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Français | 29YNN | • SylClemX#2164 • Zezombye#2627 |
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Deutsch | ZEKDE | • Levtos#2833 | ⠀ |
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Español de España | NN36M | • Scres#21692 | ⠀ |
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Español de Mexico | Translation Needed | ⠀ | ⠀ |
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Русский | Translation Needed | ⠀ | vk «Вконтакте» - OverFire |
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Português | DDJTV | • System3#1333 | ⠀ |
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Italiano | Translation Needed | ⠀ | ⠀ |
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Polski | Translation Needed | ⠀ | ⠀ |
OWWare - WarioWare Microgaming!
Current Version: v1.83.0
- Last Updated: 20/09/26
- 67 microgames & 16 boss stages & 6 special modes are included in this version.
- This game is currently in development which will receive updates frequently, be sure to always use the latest version for the best experience by using the import code → YZNNN ← !
- Discussions/Suggestions/Bug Report for this project at
- https://discord.gg/95AVMPN
OWWare - WarioWare Microgaming!
OWWare is a custom game that emulates the gameplay style of the WarioWare game series on Nintendo consoles.
- Fast-paced microgames will play.
- Follow the instructions to win a score!
- A boss stage will play after every 5 microgames are played.
- Each boss stage lasts for 30 seconds & awards 3 score if won.
- A special mode will play after every 2 matches are completed & lasts for the entire match.
- Most score wins on match end!
Inspired by one of the popular community gamemodes in Team Fortress 2 called TF2Ware.
- Wiki & Microgames list of TF2Ware: https://wiki.teamfortress.com/wiki/TF2Ware
- Gameplay of TF2Ware:
Microgames:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
01 | Don't move | Players must not move at all. | ⠀ | from TF2Ware |
02 | Don't stop running | Players must keep moving without slowing down. Bumping to an enemy could lead to fail. | ⠀ | from TF2Ware |
03 | Kill an Enemy | Players must kill an enemy. | ⠀ | from TF2Ware |
04 | Don't hurt an Enemy | Players must not hurt an enemy. | ⠀ | roxyLalonde |
05 | Simon says: Move | Players must move once. | ⠀ | from TF2Ware |
06 | Someone says: Move | Part of Simon says. Players must not move at all. | ⠀ | from TF2Ware |
07 | Get on a Platform | Only 2 platforms are remained in corner. Players must go to a platform at the corners and stay on it. |
⠀ | from TF2Ware |
08 | Get on the Platform | Only the center platform is remained. Players must go to the platform at the center and stay on it. |
⠀ | from TF2Ware |
09 |
![]() Kill an enemy |
Players must kill an enemy. | All abilities available | from TF2Ware |
10 |
![]() Don't hurt an enemy |
Players must not hurt an enemy. | All abilities available | roxyLalonde |
11 |
![]() Touch the Sky |
Players must perform jumps by using Concussion Mine to reach the required height. | No cooldown for Concussion Mine | from TF2Ware |
12 |
![]() Knock off an Enemy |
Players must knock off an enemy out of sphere by using Soundwave. | Soundwave cooldown: 0.8 sec | Airblast from TF2Ware |
13 |
![]() Sumo Wrestling |
Players must push an enemy out of sphere by using body. | ⠀ | from Mario Party by Phasmite |
14 |
![]() Avoid the Kamikaze(s) |
2 Junkrat(s) are spawned and runs towards to a random player. Players must stay away from the Junkrat(s) to avoid getting killed. |
⠀ | from TF2Ware |
15 |
![]() 1 dash 1 kill |
Players must kill an enemy by using Swift Strike. | Swift Strike cooldown: 1.6 sec (No reset on kill) | from Overwatch Community Servers |
16 | Goomba Stomp | 2 Roadhog(s) are spawned and runs around randomly on the map. Players must jump on a Roadhog's head. |
⠀ | from TF2Ware |
17 | Emote to Kill | Players must emote to kill an enemy within their green ring. | ⠀ | Emote to kill by Bonkorn |
18 | Enter a Door | 3 doors (labelled A, B, and C) are appeared on the map. Players must enter one of the doors hoping it's the correct one to win. |
⠀ | from TF2Ware |
19 | What is the Color? | A text with non-respective text written and text color appears. 4 answer spheres will appear, pressing primary fire on it will answer it. Players must answer with the color of the text. |
⠀ | Type the Color from TF2Ware |
20 | What is the Text? | A text with non-respective text written and text color appears. 4 answer spheres will appear, pressing primary fire on it will answer it. Players must answer with the word of the text. |
⠀ | Type the Word from TF2Ware |
21 | Avoid bombs from Sky | Bombs are being dropped from above by Junkrat(s). Players must avoid getting killed by the bomb. |
⠀ | Avoid the bombs from TF2Ware |
22 | Reach the End | 2 deadly moving beams are obstructing the way to the end. Players must reach the end through the hazard of beams. |
⠀ | Get to the end from TF2Ware |
23 |
![]() Dogfight |
Players start gliding in the sky. Players must kill an enemy by using Primary Fire, one shot one kill. |
⠀ | Hikamao |
24 |
![]() Bubble Golf |
Players must leap and drop the Barrier Projector to the center. | ⠀ | Players blocking D.Va's nuke as seen in clips |
25 |
![]() Touch the Star |
A star is appeared and placed randomly in the air. Players must reach the star by by using Booster. |
⠀ | Indirect Reference to Overwatch Animated Short "Shooting Star” |
26 |
![]() Hack to Kill |
Players must kill an enemy by by using Hack. | All abilities available No cooldown for Hack |
Hack to Kill by TehFoot |
27 |
![]() 10 Hooks 1 UFO |
A light shaft appears on the center. Players kill an enemy by hooking them to the light shaft. Being on the light shaft will send you to death. |
Chain Hook cooldown: 1.6 sec | 12 Hooks 1 Hole by Block |
28 | Hit the Ball | 2 Wrecking Balls(s) are spawned and runs around randomly on the map. Players must hit one of the Wrecking Ball(s). |
⠀ | Catch the Cubes from TF2Ware |
29 |
![]() Duplicate the Hero |
2 random heroes are spawned and runs around randomly on the map. Players must find and duplicate the prompted hero. |
⠀ | HyperReaper |
30 |
![]() Rock War |
Players must kill an enemy by using Accretion. | Accretion cooldown: 0.5 sec | HyperReaper |
31 | Crouch to Kill | Players must crouch to kill an enemy within their green ring. | ⠀ | ⠀ |
32 |
![]() Nap Time |
Players must put an enemy that is awake to sleep by using Sleep Dart. | No cooldown for Sleep Dart | HyperReaper |
33 |
![]() Blink to Kill |
Players must kill an enemy by using Blink through them. | Blink cooldown: 1.2 sec | Flash from Overwatch 2 Talents Fight by Bonkorn |
34 | Avoid the Dragons | 2 Hanzo(s) will unleash their Dragonstrike from random directions. Players must stay away from the Dragonstrike(s). |
⠀ | HyperReaper & Hanzo's Illusory Dragonstrike from Hanamura Dungeon by Pug |
35 | Russian Roulette | 6 spheres appear on center of the map. Players must stay under one of the spheres. A random sphere will be selected as death and kill anyone in that sphere. |
⠀ | ⠀ |
36 |
![]() Freeze an Enemy |
Players must freeze an enemy that is not frozen by using primary fire. | ⠀ | HyperReaper |
37 | Take Cover | A D.Va will self-destruct on the center of the map while a Reinhardt will have his Barrier Shield show up in front of the D.Va's mech that is about to explode. Players must stay behind the Reinhardt's shield to survive the explosion. |
⠀ | HyperReaper |
38 |
![]() Translocator Golf |
Players cannot move and must reach the goal by using Translocator. | Translocator cooldown: 1.8 sec | HyperReaper |
39 |
![]() Steal a Crown |
Each crown will appear on a random location of the map. The more players in the game, the more crowns are appeared. Players must touch one of the crowns and it will disappear. |
Blink cooldown: 1.2 sec | TechnicalPichu & Steal the Crown by KelvaR |
40 |
![]() Skip the Laser |
A red laser beam will appear and moves toward the players on a height that cannot be simply jumped over. Players must jump over the laser with increased jump height by using Helix Rockets. |
Helix Rockets cooldown: 1.5 sec | reets |
41 |
![]() Fire in the hole |
Players must kill an enemy by using Dynamite. | Dynamite cooldown: 1.2 sec | HyperReaper |
42 |
![]() Shoot the Imposter |
All both players and bots are switched to McCree. Players must shoot the bot and not the player. |
HyperReaper | |
43 | Social Distancing | Players must stay away from each other for 5 meters or more. | ⠀ | Coronavirus (COVID-19) Prevention |
44 | Red Light | Players must reach the end but must not move when light turns red. Red light will occur once randomly within 2 ~ 3.5 seconds of the game for a second. |
⠀ | HyperReaper |
45 |
![]() MUDA MUDA MUDA! |
Players' melee attack speed is 10 times faster and must kill an enemy by using Melee. | ⠀ | The World from Jojo's Bizarre Adventure |
46 |
![]() Dogfight |
Players start hovering upwards in the sky. Players must kill an enemy by using Primary Fire, one shot one kill. |
⠀ | Hikamao |
47 |
![]() Avoid the Earthshatter |
Players start crouching in front of a Reinhardt that is about to use Earthshatter randomly within 2.5 ~ 4 seconds after the game has started. Players must jump high by using Exo Boots to avoid getting hit. However, players cannot jump until the Reinhardt started Earthshatter. Pressing Jump key before Earthshatter started will incur a 500ms delay penalty before Jump becomes available. | ⠀ | HyperReaper |
48 |
![]() Not the High Noon |
Players must use deflect against the McCree to avoid getting hit by the shots. There won't be a clear hint but a clock display for players to self-explanation, shots are fired at 12:00. | Deflect cooldown: 1 sec Deflect duration: 1.5 sec |
HyperReaper |
49 |
![]() Get Healed |
8 spheres are appeared on the map, each sphere has a random hero icon on it, up to 2 healer heroes (Soldier: 76 is also a healer). Players must go to a sphere that has healer icon on it to receive healing. | ⠀ | HyperReaper & "Genji I Need Healing" Meme |
50 |
![]() Pick a Prize |
3 prizes (labelled A, B, and C) are appeared on the map. Each prize contains a random score between 0 and 2. Players must enter one of the prizes. |
⠀ | HyperReaper |
51 |
![]() Land on the Platform |
Players start gliding in the sky. Players must land on the moving platform. |
⠀ | HyperReaper |
52 |
![]() The Floor is Lava |
Lava rises over time. 2 Mei(s) has their Ice Wall placed somewhere on the map. Players must climb to a Mei's Ice Wall to avoid contact with the lava. | ⠀ | HyperReaper & Lava Rising by ScroogeD (Uploaded by mitsiee) |
53 |
![]() Sniper War |
Players must kill an enemy by using scoped shots. | ⠀ | ⠀ |
54 |
![]() Offensive Matrix |
Players start with fully charged ultimate & must kill an enemy by using Primary Fire, optional damage boost is available from Amplification Matrix. | ⠀ | ⠀ |
55 |
![]() Hammer Down! |
Players start with fully charged ultimate & must kill an enemy by using Earthshatter, one strike one kill. Earthshatter can be used again after 1.5 seconds after using it. Barrier Field shield optional. |
⠀ | ⠀ |
56 |
![]() Raging Sumo |
Players start with ultimate casted & must knock off an enemy out of sphere. | ⠀ | ⠀ |
57 |
![]() 竜神の剣を喰らえ! |
Players start with ultimate casted & must kill an enemy by using Dragonblade/Swift Strike. | ⠀ | ⠀ |
58 |
![]() World of Tanks |
Players start with ultimate casted & must kill an enemy by using primary fire. | ⠀ | World of Tanks from Island Party - Heroes Minigames by Jokaes |
59 | Melting em' down! | Players start with ultimate casted & must kill an enemy by using Molten Core. | ⠀ | ⠀ |
60 | Pop Quiz | A random question will be shown. 2 answer spheres "Yes" & "No" will be appear. Players must answer the question correctly. |
⠀ | HyperReaper |
61 |
![]() King of the Hill |
Players must go to the platform at the center and stay on it. Players may knock away other players by using Soundwave. |
Soundwave cooldown: 0.8 sec | HyperReaper |
62 |
![]() Track the Ball |
Players must keep aiming at the Wrecking Ball that is moving around randomly. | ⠀ | HyperReaper |
63 |
![]() Bomb Tag |
The player with most score will be chosen as the "Bomb Holder" on start. Timer for bomb before it explodes is shown. The "Bomb Holder" must hit someone else to pass the bomb. Players must stay away from the bomb before it explodes. |
Combat Roll cooldown: 2 sec | HyperReaper |
64 |
![]() Quick on the Draw |
Players start with ultimate casted & kill an enemy by using Deadeye, but must draw at 12:00 otherwise the player will be killed. | ⠀ | HyperReaper |
65 |
![]() Peek-a-boo |
Players must kill an enemy by using the end of the Fade. | Fade cooldown: 0.9 sec | ⠀ |
66 |
![]() Soundshatter |
Players must deploy Sound Barrier to kill an enemy around them. Sound Barrier can be used again after 1 second after using it. |
⠀ | ⠀ |
67 |
![]() Tiny Battlefield |
Players are scaled into small ones and must kill an enemy. | Infinite ammo for weapon | Zezombye |
Boss Stages:
No. | Title | Description | Other Notes | Whose Idea or Reference |
---|---|---|---|---|
01 | Jumping Rope | Players start with 5 lives. Getting hit by the rope will lose a life. Players must jump over the rope to survive. |
⠀ | Jump the Rope from TF2Ware |
02 | Avoid the Trains | 2 Reinhardt(s) are spawned on random side of the map and charges repeatedly. Players must avoid getting bumped by the Reinhardt(s) to survive. |
⠀ | Avoid the trains from TF2Ware & Raging Thomas the Train by rangddang |
03 | Go to the Color | 8 colored spheres are appeared on the map. Players have 3 seconds to go to the prompted color before they gets kills. Players must keep going to the correct color to survive. |
⠀ | Colour Dance by TehFoot |
04 |
![]() Target Practice |
2 Soldier: 76(s) are spawned and runs around randomly on the map. Players start with 5 lives, losing 1 life every 2 sec. Players must hit the Soldier: 76(s) to restore a life to survive. |
Max ammo for weapon: 4 | ⠀ |
05 |
![]() Dropper |
Players start gliding in the sky. Players must avoid the red spheres to survive. |
⠀ | Shiibe |
06 |
![]() Dodgeball |
A homing Zenyatta along with colored sphere, together as "The Ball" will spawn and start by target the player with most score. Speed of the ball increases by 1 each time it gets deflected, up to 5. The targeted player must avoid the ball by using Swift Strike or Deflect to bounce back the ball to survive. Players deflected the ball will send the ball to the closest player to their crosshair. However, players using Swift Strike against the ball will be stunned for a second. |
Swift Strike cooldown: 1.6 sec Deflect cooldown: 0.8 sec Deflect duration: 0.5 sec |
Genji Dodgeball by Mazawrath & Sparta from Island Party - Heroes Minigames by Jokaes |
07 |
![]() Hot Potato |
Players start with 5 lives, losing 1 live per second as the "Hot Potato Holder". The player with most score will be chosen as the "Hot Potato Holder" on start. The "Hot Potato Holder" must pass the Hot Potato to another player by hitting them to survive. |
Combat Roll cooldown: 2 sec | McCree's Hot Potato by KevlaR |
08 |
![]() Spleef |
Entire floor is covered with blue platforms, players may use their weapon or Whip Shot to turn the platforms to red. Players standing on red platforms will suffer a serious burn at 150 dmg/s. Players must avoid standing on red platforms as much as possible to survive. |
Whip Shot cooldown: 3 sec Shield Bash cooldown: 3.5 sec |
Spleef in the Chamber by Bonkorn |
09 | Bowling Blowout | Playfield is narrowed into 3 paths, a Wrecking Ball (The Ball) will start rolling from a random path towards the players. A second ball will appear after 10 seconds following game has started. Players must avoid getting rolled over by the balls to survive. |
⠀ | HyperReaper |
10 |
![]() Basketbomb |
2 Roadhog(s) are spawned and hover around in the air horizontally. Players start with 5 lives, losing 1 life every 2 sec. Players must hit the Roadhog(s) to restore a life to survive. |
⠀ | Hikamao |
11 |
![]() Rocket Turret |
2 Pharahs(s) are spawned on the center of map and continuously shooting rockets to a random player each time it fires. Players must avoid getting hit by rockets to survive. |
Deflect cooldown: 4 sec | HyperReaper |
12 |
![]() Monkey see Monkey do |
Players must repeat the same moves as what the Winston in the center did within 2 seconds to survive. Available Moves: Jump, Crouch, Primary Fire, Melee, Reload. |
HyperReaper | |
13 |
![]() Space Battle |
Players engage in the space with automated Booster & Micro Missles. Players must avoid getting took down by enemies to survive. |
Spaceships Simulator by Excors | |
14 |
![]() Exploding Ball |
2 Wrecking Ball(s) (Bombs) are spawned on the center of the map. Players may knock off the bombs by using Soundwave. Players must stay away from the bomb before it explodes to survive. |
Soundwave cooldown: 0.8 sec | ⠀ |
15 |
![]() Snowball Fight |
Players must pick up snowballs (by crouching on it) scattered around the map in order to attack. Players must avoid getting hit by snowballs to survive. |
Cryo-Freeze cooldown: 6 sec | HyperReaper |
16 |
![]() Ice Wall Mayhem |
A death layer is set in the air. Players must avoid getting sent up to the death layer by other players' Ice Wall to survive. |
Ice Wall cooldown: 3 sec | HyperReaper |
Special Modes:
No. | Title | Description | Whose Idea or Reference |
---|---|---|---|
01 | Don't Score | Players are challenged to not score any points. The winner will be the player with the least amount of score. |
from TF2Ware |
02 | Single Player | Players are invisible from one another. | from TF2Ware |
03 | Third Person | Every player is now in third-person view. | from TF2Ware |
04 | Slow Motion | Every motion is slowed down by half. | SUPERHOT |
05 | Gotta Go Fast | Every player's movement speed increased by 60%. | Sonic the Hedgehog |
06 | Out of my way | Players push each other when bump to each other. | Microgame: Sumo Wrestling |
Host Commands:
As the host of the custom game, you may access the host commands menu interface by holding your [Reload] key in-game.
No. | Title | Description |
---|---|---|
01 | Force Microgame | Force a specified microgame for next round. |
02 | Force Boss Stage | Force a specified boss stage for next round. |
03 | Force Special Mode | Force a specified special mode for next match. |
04 | Set Match Timer to 0 | This will cause a new match to happen on round end. |
05 | Skip Boss Stage | Set the timer of boss stage/tiebreaker to 0. |
06 | Save Replay | End the entire game, causing a match replay will be saved. |
Maps:
Workshop Island
Created at:
Last updated:
Current version:
1.83.0
Share URL:
https://workshop.codes/owwarez