Genji Dodgeball

QQAYZ

Genji Dodgeball is a minigame inspired by the TF2 game pyro dodgeball.
When the ball is red it is targeting you! Use your deflect to target someone else. Look at the person you want to target next while deflecting. Use bouncepads to get extra air and style points.

Open source on GitHub

Code Snippet

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Categories | Free for all, Minigames
Heroes | Genji
Created at |
Last updated |
Current version | 2.3.2

Update Log

2.3.2
QQAYZ
  • Extended dash cooldown when Final Duel starts from 2 seconds to 6 seconds
  • Fixed an exploit which let players dash out of bounds
  • Adding safety commands to prevent bugs
2.3.1
2PS69
  • Added a ball speed increase speed
    • This helps make bigger maps go faster as the ball speed will get faster, faster.
  • Fixed issue with King's Row bouncepads not showing
  • Fixed an issue with correctly getting the round winner
  • Fixed an issue with facing not working during final duel
  • Added support for Workshop Expanse
2.3.0
2FPJ2
  • Added support for Workshop Chamber
  • Added support for Workshop Island
  • Enabled Oasis University map
  • Enabled cooldown dashing to be on by default
  • Fixed a height issue with the ball spawn countdown HUD
2.2.0
M72YG
  • Added settings section, easily access important settings by turning rules on and off
    • Added a way to disable match ending
    • Added a way to disable the watermark
  • Added official support for dashing
    • Enable bouncepad dashing to earn one dash every time you use a bouncepad
    • Enable cooldown dashing to have dash on a timer cooldown
    • Both options available under the workshop settings section
  • Added an outer barrier that knocks players down if they dash too far outside of the outer circle and warns them with a message
  • Lowered bouncepad cooldown from 10 seconds to 7 seconds
2.1.2
GDEG5
  • Fixed a typo in the watermark
  • Added a red/green colorblind filter in the workshop rules. Enable the rule to active a red/green colorblind filter.
2.1.1
3SP2N
  • Fixed an issue with final duel retriggering if someone joined after a player won
  • Raised the starting speed of the ball to match the max spawning speed
2.1.0
P44PC
  • Added stats to track deflects, kills, and deaths
  • Added particles for polish
  • Added final duel feature
2.0.1
This code is over 6 months old. This might mean the code has expired and will no longer function.
N7Q3V

Added link to this page to allow people to check the latest version.

2.0
This code is over 6 months old. This might mean the code has expired and will no longer function.
VPNTE

6 Comments

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Bazsoo *

Hey, I was wondering if you could help me out. First of all thanks for this game mode, im having so much fun with it, I just wanted to ask how can you uncap the max ball speed? Or change it to higher than 60?

Crz

Heyy Mazawrath, as someone who used to play TF2 dodgeball non-stop, this game brought up so much memories haha. But I am just wondering, was this game mode inspired by the speed version of TF2 dodgeball? As there is also another version where there are 2 teams and also mutliple balls present at the same time.

vygiang12

does anyone know how to find Genji Dodgeball mode in Asia server?
all i can see is korean :((((

Kirito9387

hello Mazawrath! i am taiwan player i translation in game is OK? is cord:V6Y78

Mazawrath creator

Sure, you are more then free to modify or translate the game how you would like.

mitsiee

Great gamemode! I did find a bug though. If you jump against the outer circle you can get some serious height, you can go higher than the jumppads take you. You can also just walk backwards straight out of the circle. You can walk pretty much across the entire map this way.

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