🃏 Uno

22FJJ

Uno

A recreation of Uno in the overwatch workshop. Can be played with any amount of players, in over 100 different locations. The mode also supports various optional cards and settings.


Gameplay

Each player's hand of cards is displayed on the left side of their screen. An indicator is shown above the card which is currently selected, along with some additional information depending on the card. The current player is highlighted with a white (or orange, when a +2/+4 was played) beam. When a +4/+2 card has been played, the number in brackets shows the amount of cards to be taken by the next player. +4 and +2 cards can be stacked to make the next player draw more cards.

The game draws cards from a predetermined deck. See 'settings' for more information about customizing the deck. If the deck is depleted, a new copy of the deck is used. If the HUD text limit has been reached when too many cards are in play, no more cards are dealt to players until the amount of HUD texts decreases again.

Controls

  • [primary fire]/[secondary fire] cylce through your cards.
  • [jump] play the currently selected card.
  • [crouch] take a card and pass your turn to the next player. If a +2/+4 has been played in the previous turn, multiple cards are drawn
  • [ability 2] cycle through the color of wild/+4 cards. Wild cards must be assigned a color before being played. [ability 2] is also used to select a player to swap with for swap cards.
  • [ultimate ability] to toggle between normal view and cinematic camera
  • [interact] to sort the cards in your hand.

Optional rules & special cards

This gamemode has several settings and optional cards that can be added to the deck.
To change the settings:

  • Open the workshop editor
  • Open the first rule called [Gamemode settings]
  • Open the action representing the setting you want to edit
  • Change the value to 'True' to enabled a rule or 'False' to disable it (or change the value of the number if a number is required)
  • Close the workshop editor, the new settings will take effect next match

The available settings are as follows:

setting name default value description
Turn time limit 30 seconds If a player does not make a move before they reach the turn time limit, they automatically take a card. The time limit can be disabled by setting it to 0 or False
Amount of starting cards 7 cards The amount of cards players start with. (This number should be small enough such that the HUD text limit is not reached, otherwise cards may appear invisible) (The deck should contain at least the amount of cards that should be dealt at the start of the match + 1)
Allow jump-ins Enabled Allows players to play a card with the same symbol and color of the card on the discard pile to play that card even when it is not their turn. The order of play continues from that player
Enable swap cards Enabled Adds 2 'swap' cards to the deck for each color when enabled. Swap cards allow a player to swap hands with another player they previously selected using [ability 2]
Enable ×2 cards Enabled Adds 2 '×2' (61 cm)˜ cards to the deck when enabled. When stacked on a +2/+4, it doubles the cards the next player has to take when played. Acts as a +2 if no +2/+4 was played previously
Enable copycat cards Enabled Adds 2 'copycat' cards to the deck when enabled. Copycat cards copy the symbol and color of the last played card. When the last played card is a swap card, a player can be selected
Enable swap-all card Disabled Adds a single 'swap-all' card to the deck when enabled. When played, every player passes their hand to the next, in the direction of play.
Enable shuffle card Disabled Adds a single 'shuffle' card to the deck when enabled. When played, all hands are shuffled together. Every player receives the same number of cards they had before the shuffle card was played
Amount of colors 7 colors (Max. 10) The amount of colors to use in the deck. Because every card held by a player is a different HUD text, increasing variety of cards can make it much easier to reach the HUD text limit. A large amount of colors when playing with a large amount of players is not recommended
Amount of numbers 10 numbers (Min. 1) The amount of numbers to use for cards in the deck. Increasing the amount of numbers can make it easier to reach the HUD text limit (see 'amount of colors')
Use icons Disabled Replaces the numbers on cards with icons
Colors R/Y/G/B The colors to use for cards in the deck. By default, only the first 4 colors (red, yellow, green & blue) are used. The colors which are used can be changed by moving the desired color to the front of the list using the arrows
Instant play Enabled Allows players to start playing immediately after joining an in-progress game when enabled, instead of having to wait for the next match

2 Comments

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PS4HasNoFour

Amazing

duhphlates

i was playing with six people and wild card didnt work? I remember playing this a while ago and everything went smoothly but now it doesnt work.

Update Log

5.0
22FJJ

The features of this update were implemented by Dismissed#2851

  • Players can now join mid-match (a setting has also been added to disable this)
  • The boundary circle now pushes you back instead of stunning and teleporting
  • Additional cards now get added to the deck when the deck is empty, to compensate for cards getting lost when players leave
  • Disabled swapping heroes, as some players may have different controls depending on the hero
4.1
SM33P
  • Added an option to change the amount of cards players start with
4.0
SM33P
  • Added various new cards and optional settings
  • Added loads of new animations
  • Increased default player count to 12 and added a mechanic to prevent reaching the HUD text limit
  • Added a sort button to sort the cards in your hand
  • Added support for workshop maps (expanse is disabled by default but can be enabled)
  • Reworked various parts of the GUI to make gameplay more intuitive
  • Rewrote most of the script using the newer workshop features (subroutines, if/else, loops...), and added comments to make it actually readable
3.4
44H7K
  • Fixed an issue that caused the game to no longer work properly after patch 1.45
3.3
This code is over 6 months old. This might mean the code has expired and will no longer function.
WJVHY
  • Fixed an issue that caused the game to no longer work after patch 1.43
  • Added seasonal variants of maps to the map pool
  • Updated the instructions for controls in the top right corner
  • Switched over to the built-in map detection method
  • Renamed variables
2.8.1
This code is over 6 months old. This might mean the code has expired and will no longer function.
WG7QP
  • Fixed only Volskaya Industries being enabled by default
  • Fixed a bunch of minor issues
Elo Hell Logo_H-M-Dark
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