All My AI That Are For individual Heros Have Unique Rules For There Abilitys And Then The Same Targeting, Pathing, Map Nodes, Etc
After Making The First Individual AI (Soldier: 76) I Took Out The Unique Elements And Turned It Into A Template For All Future Individual AI
Of Course Ive Been Adding To It A Lot, Like The Support For Custom AI Amount However It Has Stayed Mostly The Same
I'm Uploading It So Anyone Who Wants To Try And Make An AI Can Easily Try To
All You Need To Know Is Use "First Of Player Variable TargetOrder"
Not "Player Variable TargetOrder" Because Its An Array
And Of Course Use "Player Variable Target_Order" In A "Count Of" To Get How Many Targets There Is
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.