All My AI That Are For individual Heros Have Unique Rules For There Abilitys And Then The Same Targeting, Pathing, Map Nodes, Etc

After Making The First Individual AI (Soldier: 76) I Took Out The Unique Elements And Turned It Into A Template For All Future Individual AI

Of Course Ive Been Adding To It A Lot, Like The Support For Custom AI Amount However It Has Stayed Mostly The Same

I'm Uploading It So Anyone Who Wants To Try And Make An AI Can Easily Try To

All You Need To Know Is Use "First Of Player Variable TargetOrder"
Not "Player Variable Target
Order" Because Its An Array

And Of Course Use "Player Variable Target_Order" In A "Count Of" To Get How Many Targets There Is


This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

Players | 1 - 8
Categories: Miscellaneous
Heroes:, Doomfist, Junker Queen, Orisa, Ramattra, and 33 more...
Created at:
Last updated:
Current version: 2.2



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