Pathfinder (Dynamic) + 2 sources
This code is over 6 months old. The code may have expired and might no longer function.
The Dynamic Part Is NOT Dynamic Nodes, Im Using The Word Because The Pathfinding Is Updating Every Second Or So, Which Makes The Pathfinder Dynamic. (Compared To This One)
Comes With A Single Map, To Find Compatible Maps With This System, Either Go To My Discord Server/Github Repository, With Map Layout Downloads Or You Can Use My Layout Maker To Create Your Own Map Layouts.
Discord Link
Github Link
Layout Maker Link
Supported Node Types
- Path
- ObjectiveA
- ObjectiveB
- Staircase (3 Global As 1)
- Jump (2 Global As 1)
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.
Players |
1 - 1
Categories:
Miscellaneous
Tags:
pathfinder
Maps:
Hanamura
Created at:
Last updated:
Current version:
1.2
Share URL:
https://workshop.codes/pathfinder-dynamic
Controls
Test Run To Current Position From Spawn
Test Run But Using The Players Character
Debug Hud/Effects
Test Run To Current Position From Spawn
Test Run But Using The Players Character
Debug Hud/Effects
Test Run To Current Position From Spawn
Test Run But Using The Players Character
Debug Hud/Effects
Test Run To Current Position From Spawn
Test Run But Using The Players Character
Debug Hud/Effects
Test Run To Current Position From Spawn
Test Run But Using The Players Character
Debug Hud/Effects
Snippet
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