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The Dynamic Part Is NOT Dynamic Nodes, Im Using The Word Because The Pathfinding Is Updating Every Second Or So, Which Makes The Pathfinder Dynamic.

Comes With A Single Map, To Find Compatible Maps With This System, Go To My Pathfind Node Maker Which Has Every Assault Map Built In, With It You Can Also Create Your Own Map Layouts

Supported Node Types

  1. Path
  2. ObjectiveA
  3. ObjectiveB
  4. Staircase (3 Global As 1)

Sources

This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

Players | 1 - 1
Categories: Miscellaneous
Tags: pathfinder
Heroes: D.va, Doomfist, Junker Queen, Orisa, Ramattra, and 32 more...
Maps: Hanamura
Created at:
Last updated:

Controls

Interact
Test Run To Current Position From Spawn
Melee + Interact
Test Run But Using The Players Character
Reload + While Testing
Debug Hud/Effects
Test Run To Current Position From Spawn
+
Test Run But Using The Players Character
+ While Testing
Debug Hud/Effects
Test Run To Current Position From Spawn
+
Test Run But Using The Players Character
+ While Testing
Debug Hud/Effects
Test Run To Current Position From Spawn
+
Test Run But Using The Players Character
+ While Testing
Debug Hud/Effects
Test Run To Current Position From Spawn
+
Test Run But Using The Players Character
+ While Testing
Debug Hud/Effects

Snippet

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