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Waitedboat4

Overwatch 2 - Beta 1 Recreation

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This code is over 6 months old. The code may have expired and might no longer function.

17 Comments

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T1tle#1473 almost 4 years ago

Have you thought of using acceleration for Doom's leap instead of just an impulse? So you can move more similar to how it works in the beta instead of just falling in a direction

Waitedboat4 creator almost 4 years ago

No I haven't. I'm gonna try it now to see how it feels.

workshopamateur867 almost 4 years ago

you might as well turn this mode into beta 2 and so on because of the countless updates lol

Rtgx almost 4 years ago

I tested it recently and found some issues:

. D.va's speed change when shooting is applied even when not shooting and passes to other heroes if the player changes. The same happens with Tracer, since the damage is only defined when she shoots and there is no new rule or action that returns to the default value, for example: if she uses the primary fire her ult will have reduced damage as well.
. Reinhardt's ability 2 charges have an inconsistency, when you use the first charge and wait for example 3 seconds, then when you use the second charge the reload time goes to 6.
. In general, heroes that contain a custom hud are sometimes not removed when switching.
. Widowmaker's bonus health can continue even when switching heroes.
. Orisa's fortify retains extra health if hero changes during use.
. Sombra EMP deals damage even to unhitted players if she gets close to them before the ultimate charge recharges. (In the latter case I don't know if it's possible to fix it.)

Waitedboat4 creator almost 4 years ago

I've made the changes you've stated! Thanks for the help!

Rtgx almost 4 years ago *

So I tested it and found some issues;

Tanks

D.Va - Her health outside the mecha is 200 instead of 150. Also her speed is modified (without the mecha) or when using boosters, my idea would be to use the condition "is in alternate form" and another one to avoid skill 1 gain more speed as well. There's also a bug related to holding primary fire while using boosters, speed is still increased... But for example, a new rule to set speed at default while using ability 1 seems to solve it.

Orisa - Can use the new skills while using an emote, and also energy javelin while using javelin spin.

Reinhardt - I think he has more armor than usual, not much. Same with Orisa, although their lives total is correct.

Sigma - Has 550 total health in Overwatch 2. It's the same ratio as Winston, only with shields instead of armor.

Winston - Winston's jump cooldown should be 5 seconds.

Doomfist - Seems to be gaining more health than usual from the passive, I think if you change his total health by adding reserves through the workshop it won't happen.
Also the ultimate doesn't seem to slow enemies down.

Dmg

Cassidy - The grenade deals damage to the previous target that got it stuck, by throwing it on the floor or wall.

Mei - The "Minimum Weapon Freeze" at 0 removes the slow it causes, if you put a value between 30 which is the default or leave it 50 it won't freeze but it will slow for a while, like 1 sec.

Echo - Her ultimate changes health values and depending on it can increase or decrease a lot and can move to the other heroes. It kind of breaks the game mode, but you already talked about it anyway.

I still haven't been able to test everything properly but this is what I found, thanks for the update.

Waitedboat4 creator almost 4 years ago

Hey I've done the update! Have a look :D

Rtgx almost 4 years ago

Baptiste's regenerative pulse is healing him 125, I think it should only be 100 for him and his allies. But to be honest, I don't even know if it's possible to leave it as the beta, I could only add 25 instant and lower the healing received from him while using the ability.

Brigitte shield bash cooldown should be 5 seconds and also Inspire through this ability is not working. However, I tried to make it work but the result is that you can receive Inspire from primary fire or ability 1 and also from shield bash at the same time.
Resulting in a lot of healing with the support passive and the possibility to be healed by another support as well.

Mercy's self-healing along with passive support skill may be high. In the April beta update there is a specification of how it was changed, but I'm not good at figuring out how much it's healing. I think it should be 22.5 per second.

And little important, if you want to put the "OverHealth" effect, it's possible and easy with Orisa and Torbjorn...
Just change the Health Pool from Armor to Life False, False. I have one from Torb working fine and one from Lucio but without the ultimate effect.
The code is 16929 I also put something from Zenyatta's kick to have a look.

Rtgx almost 4 years ago

Coincidentally I saw it as soon as it updated, but I only had time to write everything down now. So the problems I encountered were:

D.Va: Now the life when calling the mech goes back to default, to solve this problem I decided to try with a variable in a simpler way. I put in a code at the end.

Zarya and Winston sometimes don't show Hud, but this is usually fixed by switching heroes. Also, if you use both Zarya's bubble charges and switch characters, you will have both abilities blocked. A temporary solution would be to switch to Zarya again.

Roadhog: Your ult seems to work once in the usual way and once with rework. And if you use the primary fire at the right time near the end of the ult time it will trigger the default ult again for 6 seconds.
A suggestion for the Roadhog healing: You can put it as Healing Performed, so it doesn't change the healing from other means (since it doesn't heal anything but itself) and the value would be 116,667 resulting in 350 and not 347.

Doomfist's ult now slows, but only on one target, like a victim.

Cassidy's grenade doesn't seem to have the previous problem anymore, but the range is very high, like 20 meters. I think it should be something like 13 meters at most.

When Echo copies Bastion she can use the new mechanics, but if she leaves one on cooldown when leaving the ultimate, the related skill is blocked. A possible solution would be a condition that specifies when she is not duplicating to allow the skills...

Waitedboat4 creator almost 4 years ago

Do you mind adding me on discord so we dont fill up the comments? it's jamwa#7816

Rtgx almost 4 years ago

Nice, I'll test it soon.

Waitedboat4 creator almost 4 years ago

I'm currently on holiday in France right now so I'll change it when I get back :D

Alomare#11266 about 4 years ago

Found a few inconsistencies:

  • Doom's punch has a 3 second cooldown in real OW2. Its 4 seconds in this mode. I assume you left it this way since you can't disable stuns so it would be too annoying but I'm including this just in case.
  • Doom's defense ability lasts too long here. Feels like ~3 secs while in real OW2 its ~2 secs. Same for Orisa's javelin spin.
  • Zarya's custom HUD won't go away after switching.
  • Winston's laser feels too slow to fire compared to real OW2 (not in terms of charge rate, but interval between shots). Maybe let us start to charge it again faster and/or reduce the lifetime of the post-fire beam effect (I assume this is what prevents the ability rule to trigger again).
Waitedboat4 creator almost 4 years ago

I've made the changes, thanks for your help alomare :D

Waitedboat4 creator almost 4 years ago

Hey, I'm currently in France for a week now so I'll get these done when I get back :D

Hopeehope about 4 years ago

This is very amazing. Lemonaid, Mitsee and you did an amazing job on this.

Waitedboat4 creator about 4 years ago

:D

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