scort Molotov with Physics Copy PAVX2 Previous Next Description Controls Snippet Comments 6 Update log 3 View original size Exactly what it says on the tin, the projectile will bounce off walls and explode once it hits the ground Does not use Create Projectile workshop functions, and was created prior to that update Math referenced https://math.stackexchange.com/questions/13261/how-to-get-a-reflection-vector/3340378#3340378 OSTW Code https://github.com/scorttt/overwatch-scripts/blob/master/molotov.del Known issues If the projectile speed is set too high, the projectile will either ignore the surface, or it will bounce repeatedly on the surface If the projectile is on a surface for too long (e.g. when ground detection is turned off) the projectile will fall through Projectile reflection logic and the hit sound fires twice in the same loop, unsure why Projectile Reference Table Hero Ability Gravity Speed Delta Biotic Grenade 9.84 30 0 Dynamite 8.03 25 0.07 Biotic Launcher/Immortality Field 20.1 60 0.007 Storm Bow (max charge)/Storm Arrows 9.82 110 0 Frag Launcher 12.35 25 0.075 Concussion Mine 20.3 25 0.09 Steel Trap 20.2 10 0.095 Protective Barrier 9.84 25 0 Hyperspheres 5.95 49.7 0 Accretion 18.35 37.4 0.1 Translocator 20.2 25 0.09 Rivet Gun 9.81 70 0.015 Molten Core 30.05 40 0 Deploy Turret 20 17 0 Pulse Bomb 30.8 15 0.19 Flashbang 9.84 30 0 Tumbleweed 10 4.2 0.577 Blizzard 9.9 20 0.09 Venom Mine 9.84 20 0 Particle Cannon/Graviton Surge 9.84 25 0.1 (provided from here) Players | 1 - 6 Categories: Free for all Heroes: D.va, Doomfist, Orisa, Reinhardt, Roadhog, and 27 more... Maps: Hanamura, Horizon Lunar Colony, Paris, Temple of Anubis, Volskaya Industries, and 21 more... Created at: Last updated: Current version: 1.0.2 Report code Controls Melee Throw projectile Throw projectile Throw projectile Throw projectile Throw projectile Snippet Loading... Fullscreen Copy to clipboard