This edition of Heat Street PvE is a modified variation of the original by Shingen#21859. You can find the original here:
https://workshop.codes/heat-street
Currently on version: 3.4.6
Join the Discord for updates and feedback! Click this button! You like clicking buttons right? You do now. Click me.
[https://discord.gg/WJr3gFC]
Highlighted components are the modified changes
Heat Street Highways! Play other variations of Heat Street Talents that alter the game so greatly that they're made into their own arcade-esque type gamemode!
- [KFVAY- Talents] Ye olde unclassic classic
- [CXFKR - Reinfall] That sure is a lot of Reinhardts
- [YSSYW - Bombs Rising] Archives but not Archives
How To Play
Fight for survival against an overwhelming force! Your enemies are numerous and are hunting you down. Can you survive all waves? The AI is able to play 24 different heroes, each filled with unique gimmicks and a force to reckon with. Are you worthy enough to power through the intensities and chaos?
This is Heat Street PvE: Talents
- There are 3 available gamemodes. Complete their respective objectives, and eliminate all enemies that swarm you
- As you advance later into the game, enemies become more powerful and harder to kill, as well as unlocking new abilities
- Players automatically start to regenerate HP after 2.5 seconds of not receiving damage
- Players above 50% health cannot be killed in one shot
- When a player dies, they are downed until revived by another ally taking 5 seconds on Normal difficulty. If an ally is invincible while reviving, the revival speed will be halved
- Downed players are able to walk around at very slow speed
- When a round ends, players have 20 seconds before the next starts. During this, players can switch heroes in between rounds. To do this, the player must hold Reload to die and open the hero menu
- Players are also able to swap heroes before a game starts
- The shop can be accessed anytime in a designated spot. While in between rounds, players can access the shop from anywhere by holding Interact.
- When a player first spawns in, they have 30 seconds to access the shop without being targeted by enemies
- The shop cannot be accessed when tazed or when under 50% health
- Enemies get stronger and stronger as the game goes on, with more dangerous tiers
Game Modes
Invasion
- Every round, a stationary portal spawns randomly around the map. Players must work to destroy the portal and all enemies to continue.
- Every 33% of portal health depleted, it will explode and blast all players away from it, and will spawn a set of higher tier enemies from the portal. For several seconds, the portal will receive greatly reduced damage in order to prevent it from being destroyed too fast.
- In later waves, the portal will have a chance to spew lava, summon a turret or taze players in the explosion.
- Upon destruction, the portal will close over several seconds and spawn a boss enemy, and all players gain bonus health. This will then be the last wave of enemies before the round ends.
- Estimated Play Time: 25min (Normal), 45min (Long)
High Value Target
- Every round, a high value target as the boss will spawn randomly and roam around the map. Players must work to destroy and capture the target, and eliminate all enemies to continue
- The HVT is less aggressive than other enemies are will actively try to avoid players
- When the HVT falls below 50% health, it will take greatly reduced damage for several seconds and spawn higher tier enemies as reinforcements.
- Upon elimination of the HVT, all players gain bonus health and must capture the HVT by remaining near the target until successful. Failure of capture will allow the HVT to resurrect at 60% health.
- Upon capture, this will then be the last wave of enemies before the round ends.
- Estimated Play Time: 35min (Normal), 55min (Long)
Domination
- Every round, 2 capture points and 2 guards as slightly weaker bosses will spawn randomly around the map. Players must work to destroy both bosses, capture both points and eliminate all enemies to continue.
- Guards will remain stationary at their points unless threatened. Guards become aggressive every 20% of health lost, or when it engages against a player. When no longer aggressive, they will return to their point.
- Upon elimination of a guard, its point will be unlocked to capture. When both bosses are eliminated, all players gain bonus health and must capture the remaining points.
- Points cannot be captured if its respective guard is still alive.
- When both points are captured, this will the be the last wave of enemies before the round ends.
- Estimated Play Time: 30min (Normal), 50min (Long)
Maps
- Kanezaka - H4H7K
- Eichenwalde - MH9DN
- Chateau Guillard - KFVAY
- Hollywood - K3235
- Dorado - NNNS6
- Malevento - 8GRV8
- Route 66 - 3BB68
- Blizzard World - TRRJN
For the sake of increase for maps, each map will have a separate code. Gameplay remains the same, but adding multiple maps into one code unfortunately is not possible. If you want to change maps, simply import another code from above. You can find each different map code in game while in Spectator mode.
Seasonal variants of these maps will function the same. However, for the sake of eye strain, they are disabled by default as the darker environment mixed with flashing lights could be uncomfortable to look at.
Game Settings
These settings are currently unable to be changed.
Invasion
- Turn On/Off for whether you want to play Invasion.
High Value Target
- Turn On/Off for whether you want to play High Value Target.
Domination
- Turn On/Off for whether you want to play Domination.
Difficulty
- There are 4 difficulties:
- Easy: Enemies have 20% less health and deal 20% less damage.
- Normal: (Default) No changes.
- Hard: Enemies deal 20% more damage. Players take 6 seconds to revive instead of 5. 4 random Mutators are automatically enabled when the game starts (This causes the Gamechanging Mutator to appear earlier).
- Apocalypse: Enemies have 50% more health and deal 25% more damage. All Hard Mode changes are active. A new Mutator is added every round instead of every 2 rounds. Higher-tiered enemies spawn much more often.
Money Generation Scalar (In Percent)
- Alter the money generation rate from 100% to 500%.
Game Length
- Normal: (Default) Game will last for 15 waves.
- Long: Game willl last for 22 waves.
Enemies:
Tier 1
| Hero | Name | Effect |
|---|---|---|
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Trooper | Low health and damage. No special properties. |
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Gunslinger | Low health and damage. No special properties. |
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Shield | High damage at close range. Holds a barrier. |
Tier 2
| Hero | Name | Effect |
|---|---|---|
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Heavy Trooper | Medium health and damage. When below 50% health, the Heavy Trooper will use Biotic Field. |
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Skirmisher | Aerial enemy with high damage, high range and low health. No special properties |
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Hoverbird | Aerial enemy with medium damage, medium health and high speed. No special properties. |
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Amazon | High health and damage. Will protect her team and other enemies with barriers. |
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Gunrunner | Medium health and very high speed. Will constantly swap between songs, allowing enemies to move faster or heal health. |
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Sniper | High range and damage. When Infra-Sight is active, all enemies will aim for headshots instead of bodyshots, and will be able to see invisible players. |
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Medic | Medium health and damage. Can resurrect nearby Tier 3 and below enemies when they die. |
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Spook | High damage at close range. Can wraith through walls to pursue players. |
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Taser | Low damage and medium health. Can tase players, hacking and forcing them to fire their weapon uncontrollably until taken damage. When using EMP, the Taser will flash purple. If any damage is taken during the flash, EMP will be cancelled. |
Tier 3
| Hero | Name | Effect |
|---|---|---|
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Grenadier | Medium health and damage. When below 50% health, the Grenadier will unleash a smoke that blinds players who are too close. |
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Juggernaut | High health and damage. No special properties. |
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Graviton | High health and damage. No special properties. |
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Aeronaut | High health and speed. When out of mech, the Aeronaut will run away and can remech when out of combat. |
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Bulldozer | High health and damage. Frequently knocks players around. |
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Shrike | High damage, healing and range. Will throw a Biotic Grenade that can deny all forms of healing. |
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Playmaker | High speed and damage. When below 40% health, the Playmaker will drop a Pulse Bomb and teleport behind her target. |
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Subzero | High health. Low damage but will slow down players for other enemies to take down. When below 50% health, the Subzero will freeze herself back to full health or place down an Ice Wall. |
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Detonator | Very high health and low speed. When near its target, the Detonator will spew out mines everywhere and burn nearby players until death. |
Tier 4
| Hero | Name | Effect |
|---|---|---|
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Cloaker | High health, speed and damage. When using Tactical Visor, the Cloaker will pursue his target at high speeds, and will knock them over for several seconds, ignoring all other players. The Cloaker will not stop chasing his target until interrupted. |
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Bowmaster | High range, health and damage. When out of sight, The Bowmaster will use Dragonstrike. When below 50% health, The Bowmaster will shoot faster with Storm Arrows. |
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Shinobi | High health, speed and damage. When below 50% health, The Shinobi will use permanently Dragonblade. |
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Yokai | High health and speed. When at low health, the Yokai will start to teleport to escape from danger. |
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Crusader | Very high health and damage. Holds a large barrier. Earthshatter will stun and propel players back, which is followed up by a Charge. |
Boss Enemies
Boss enemies are the main threat of the game. They spawn every round and are significantly more powerful versions of enemies, with colossally increased damage, health, resistance and even certain modifications. They are always highlighted by a yellow outline and are incredibly resistant to stuns, electrocution and fear. The only hero that will not appear as a boss is The Detonator.
Mutators:
Mutators are permanent game modifiers that alter the game by making it more challenging, allowing unique compositions and playstyles. A new Mutator is added every 2 rounds. Every 5 Mutators added, a Gamechanging Mutator will be added. These are much more powerful and potentially alter the entire pace of the game.
These are the following Mutators currently in game:
- Amped: Enemies move faster
- Hardwired: Mechanical enemies gain shields and resist fear & electrocution
- Promotion: Higher tier heroes spawn more frequently
- Advanced Medkit: Medics can revive tier 4 enemies and have a shorter revive cooldown
- Berserk: Enemies below 50% health deal 25% more damage
- Regeneration: Enemies slowly regenerate health
- Deep Wounds: Health regeneration delay is doubled
- Gear Upgrade: All Troopers are replaced with Heavy Troopers
- Last Men Standing: The final enemies receive 30% less damage
- Reinforcements: Enemy spawn rate is increased
- Expendable: Dead Troopers get replaced instantly
- EMP Rounds Enemies deal double damage against barriers and objects
- Mutation: Some enemies spawn with increased strength and size
- Lock 'n Load: Enemies can use additional abilities and have a higher clip size
- Counterstrikes: Enemies can retreat from ultimates and can use their own more frequently
- Swan Song: Boss enemies continue fighting for 5 seconds before they die
- Bulletproof: Tier 2 enemies gain bonus overhealth
- Yakuza: Bowmasters, Shinobis, and Yokais spawn more frequently and have more health
- Heartburn: Healing in combat is reduced by 30%
- Artful Dodger: Enemies can dodge attacks more often and frequently
- Low Blow: Enemy knockback attacks double in damage and knockback
- Adaptive Shield: (Gamechanging Mutator) Enemies below 50% health gain shields for every nearby player
- Fortified: (Gamechanging Mutator) Enemies resist stuns, knockback and gain extra armour
- Storm Raging: (Gamechanging Mutator) Some enemies are enraged, killing them spreads the rage
- Sympathy Gains: (Gamechanging Mutator) Killing enemies will heal other enemies nearby
- Salvation: (Gamechanging Mutator) Enemies heal themselves a small amount when they are about to die
Hero Notes:
| Hero | Effect | |
|---|---|---|
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Roadhog | Chain Hook cannot pull boss enemies or portals, and will instead stun them for 1s |
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Reinhardt | Charge cannot affect boss enemies or portals, and will instead stun them for 1.2s and deal 150 damage |
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Mercy | Resurrect can instantly revive a downed ally. This is instant and ignores walls |
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Sombra | Stealth lasts for 20 seconds maximum. Detectable by enemies if too close or if enemy Infra-Sight is active |
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Widowmaker | Infra-Sight slows the movement speed of all enemies by 50% while it is active |
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Genji | Deflect damage is increased by 50% |
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Zenyatta | Enemies attacking allies with the Harmony Orb will miss more often |
Abilities & Perks
There are currently 6 types of purchaseable abilities in the game. Stats, Priorities, Passives, Actives, Perks and Talents.
Stats
Cheap and straightfoward buffs that increase the stats of the player.
- +5% Health: ($500) Increase health by 5%
- +5% Damage: ($500) Increase damage by 5%
- +5% Healing: ($500) Increase healing by 5%
Priorities
Priorities affect enemy behaviour towards you, making you either a higher priority target or a low priority target with buffs to compliment them. These are mutually exclusive and does not cost to swap Priorities.
- Priority A: ($1200) Enemies are more likely to target you. Enemies targeting you deal 25% less damage and take 25% more damage.
- Priority B: ($1200) Enemies are less likely to target you. Gain +20% damage and speed if you did not take damage in the last 3 seconds.
- Priorty C: ($1200) Enemies are much less likely to target you. Allies in combat receive 40% more healing from you. Heal by 25% of all dealt healing.
Passives
Passive Abilities are always active and available throughout the game. They can be purchased twice to scale its effect.
- Headhunter: ($800) Critical hits deal 30%/60% more damage.
- Charged: ($700) Ultimates costs 15%/30% less.
- Second Wind: ($1000) Instantly revive when downed. This can only happen every 90/60 seconds.
- Antigens: ($600) Receive 20%/40% more healing. Gain a natural heal-over-time.
- Haste: ($800) Your cooldowns refresh 25%/50 faster. Does not affect abilities with charges or resource meters.
- Triage: ($700) Heal 25%/50% more health to allies under 50% health.
- Quick Fix: ($700) Eliminations heal for 50/100 health and grant a 15%/30% speed boost.
- Heavy Impact: ($1000) Every hit has a chance to stun enemies for 1s/2s.
- Resilience: ($800) Receive 20% less damage. Deal 30%/60% more knockback and receive 30%/60% less from all sources.
Actives
Active Abilities are powerful abilities that activate upon double-tapping or holding down Melee. They are mutually exclusive and has no cost when swapping abilities.
- Stim Fusion: ($1200) Instantly start health regeneration and gain +100% damage, +100% healing and +50% speed.
- Cloak: ($1200) Turn invisible and freeze nearby enemies when you become visible again.
- Feint: ($1200) Feint into any direction and dodge attacks. Trigger an explosion upon activation and end.
- Frenzy: ($1200) Become invincible and force enemies to target you.
- Smoke Bomb: ($1200) Create a large smoke screen that makes enemies less accurate against allies in the smoke.
- Resurgence: ($1200) Start healing for 300 health per second. If you're at full health, heal a nearby ally instead.
- Tear Gas: ($1200) Launch a grenade that releases noxious lingering gas. Enemies inside the gas get stunned.
- Chain Hack: ($1200) Hack and electrocute up to 4 enemies, hack duration getting shorter with each jump.
Perks
Perks are abilities that randomly cycle through the shop every wave, only available to by when they're in stock. Once unlocked, they're permanently unlocked unless refunded.
- Mystery Swap: ($500) Periodically swap to a random hero with a free ultimate. Health, healing and damage is increased by 20%.
- Bulletstorm: ($1000) Your weapon holds unlimited ammo.
- Die Hard: ($700) Health generation delay is halved.
- Brass Knuckles: ($700) Quick melee attacks will knock the enemy down and render you immune to the Cloaker's charge attack. This can only happen every 15s.
- Vampiric: ($1000) Heal for 30% of all dealt damage.
- Crash 'N Bash: ($700) Regenerate health when moving faster than 8 meters per second.
- Golden Hour: ($1000) You revive twice as fast.
- Supercharge: ($700) Healing allies slowly charges their ultimate
- Nemesis: ($800) Instantly revive whenever the enemy who killed you has died.
- Spec Ops: ($600) Gain 50 armour and gain immunity to Grenadier smokes.
- Sharpshooter: ($900) Deal 50% more damage to enemies more than 20 meters away.
- Shockproof: ($700) Gain +15% speed and move through enemies. Immune to and reflect Taser attempts.
Hero Talents
Hero Talents are exceptionally powerful one-time purchaseable talents that each cost ($1600). They cycle through the shop every 4 waves and vary for each hero. Swapping heroes will keep the talents unlocked.
Ana
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Multinade | Ana throws 3 Biotic Grenades instead of 1 |
| 2 | Sleep Paralysis | Enemies slept by Sleep Dart explode and scare other enemies when they wake up |
Ashe
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Black Gunpowder | Coach Gun sets enemies on fire |
| 2 | Dancing Flames | Eliminated enemies explode and burn other nearby enemies |
Baptiste
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Corrode | Regenerative Burst poisons nearby enemies upon activation |
| 2 | Aerial Ace | Allow gliding with Exo-Boots charge, and deal more damage while gliding |
Bastion
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Fusillade | Fire volleys of rockets when shooting in Assault configuration |
| 2 | Trickshot | Successfully sticking Tactical Grenade heals health and deals more damage |
Brigitte
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Endeavor | Gain a health, damage and speed boost whenever your barrier breaks |
| 2 | Whiplash | Whip Shot generates a stunning shockwave when it deals damage |
Cassidy
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Standoff | Enemies cannot move once their skull is locked during Deadeye |
| 2 | Flashpoint | Magnetic Grenade stuns enemies with successful sticks |
D.Va
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Voltage Grid | Defense Matrix will damage and root enemies it's casted over |
| 2 | Shooting Star | Boosters set enemies on fire |
Doomfist
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Punch Card | Fully charged Rocket Punches deal triple damage |
| 2 | Fire Quake | Seismic Slam sends two massive waves of flames |
Echo
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Glass Bombs | Sticky Bombs deal double damage to enemies under 50% HP |
| 2 | Focusing Optics | Focusing Beam damage amplification starts at 90% instead of 50% |
Genji
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Venomous Strike | Swift Strike deals bleed damage, heal for bleed damage |
| 2 | Sharpened Storm | Double the amount of shurikens thrown at once |
Hanzo
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Arrow Rain | Fire more arrows per shot during Storm Arrows |
| 2 | Stormbreak | Kills enable zero-cooldown Storm Arrows for a short duration |
Junkrat
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Pyromania | All explosive attacks set enemies on fire |
| 2 | Trigger Happy | Gain +1 Concussion Mine every 4s, up to 4 max |
Junker Queen
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Shout Louder | Commanding Shout wounds enemies in the area |
| 2 | Grace Period | Gracie can pull multiple enemies at once |
Kiriko
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Shinobi Tactics | Healing with abilities will damage enemies near the receiver |
| 2 | Recession | Protection Suzu deals damage and freezes enemies |
Lúcio
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Chord Cadence | Amp It Up triggers twice and adds extra shots to your attack |
| 2 | Reverse Amp | Amp It Up applies the opposite song effect to enemies |
Mei
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Cold Snap | Instantly freeze nearby enemies when Cryo-Freeze expires |
| 2 | Fractical Strike | Fire many more icicles at slightly lower damage |
Mercy
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Wings Of Grand | Flying by enemies during Guardian Angel knocks them down |
| 2 | Holy Light Missiles | Valkyrie periodically fires explosive light missiles that heal allies and damage enemies |
Moira
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Flourish | Fade damages enemies and heals allies Moira passes through |
| 2 | Catalyst | Hold Primary during Coalescence greatly boosts its strength at the cost of speed and energy |
Orisa
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Spinning Shreddies | Javelin Spin sends a barrage of shards that knock back enemies |
| 2 | Metalhead | Energy Javelin stuns for longer and can hit multiple enemies |
Pharah
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Head Trauma | Concussive Blast deals damage and tazes enemies below 50% HP |
| 2 | Weaponized Storm | Every 6th rocket fired flies faster and spawns cluster explosions |
Ramattra
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Vile Dominance | Move faster and root enemies with every punch while in Nemesis form |
| 2 | Nether Sector | Heal health and gain bonus ultimate charge for every grounded enemy in Ravenous Vortex |
Reaper
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Wraith Wrath | Shooting is enabled during Wraith Form with increased damage |
| 2 | Loom | Wraith Form instantly frightens all enemies in sight |
Reinhardt
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Fire Blast | Fire Strike explodes every time it deals damage, igniting other enemies |
| 2 | Epicenter | Earthshatter travels in all directions |
Roadhog
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Stench | Constantly deal poison damage to nearby enemies |
| 2 | Chainsnap | Chain Hook damage is quadrupled; cooldown resets with eliminations |
Sigma
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Accretion Disk | Accretion flies faster, deals more damage and stuns for much longer |
| 2 | String Theory | Fire a blast when Kinetic Grasp ends, damage and radius scaling by the amount of shields collected |
Soldier: 76
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Triple Threat | 2 secondary rockets are fired alongside Helix Rockets |
| 2 | Espionage | Biotic Field revives allies faster and become harder to hit |
Sombra
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Stack Overflow | Gain a temporary damage boost when exiting Stealth |
| 2 | Cyberattack | Explode and hack nearby enemies when using Translocator |
Symmetra
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Sentry Paragon | Each Sentry Turret deals +50% more damage |
| 2 | Shield Generator | Kills grant bonus damage and speed, and grants shields to all allies |
Torbjörn
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Heatwaves | Unleash waves of fire when Overload or Molten Core is active |
| 2 | Foundry | While holding Forge Hammer, move 40% faster and deal 40% more damage. |
Tracer
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Vortex | Recall drags and roots nearby enemies to the activation point |
| 2 | Chain Reaction | Pulse Bomb creates secondary explosions that can jump between enemies |
Widowmaker
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Baiser De Soie | Scoped critical hits instantly kill enemies below 30% health and damage others nearby |
| 2 | Parting Gift | Drop lines of bombs while Grappling Hook is active |
Winston
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Next Generation | Primal Rage damage is doubled and gives back 5% ultimate per strike |
| 2 | Quake | Landing force of Jump Pack deals more damage and stuns enemies |
Wrecking Ball
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Orbital Strike | Piledriver deals more damage the higher you drop |
| 2 | Distortion | Adaptive Shields damages and electrocutes nearby enemies upon activation |
Zarya
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Combusta-Bubble | Barriers explode when destroyed |
| 2 | Power Surge | Personal barrier instantly grants energy upon use |
Zenyatta
| Perk # | Perk Name | Info |
|---|---|---|
| 1 | Stress Relief | Fully charged orb volleys deal 50% more damage |
| 2 | Perfect Balance | Transcendence damages enemies in the area of effect |
Modifications by LemonAid#11644, Original by Shingen#21859
Known Bugs
The following are bugs or issues that are still in the game. They will continue to be worked on.
Portal and HVT health won't be visible sometimes
Lifeweaver is not playable
Haste ability will not affect certain abilities
Bulletstorm perk cannot affect Junker Queen, Sojourn, Kiriko, Ramattra, and Lifeweaver
HUD text is very wonky
Cloakers will not initiate their charge attacks
Enemy Kiriko's may use their teleport sometimes even if stunned
Game crashes
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.
Controls
105 Comments
Just read you were done, Lemon. Thanks for your efforts keeping this up over the years since Shingen bailed. Too bad Blizz never implemented the mode into the Arcade because I would've grinded the hell out of this for xp instead of all the other modes. It really was excellent and made their ai modes look like complete trash (which for the most part, they were). I'll miss the updates, but all the best in your endeavors.
When will you add in Mauga talents?
some day, im currently going at my own pace with updates with my gamemodes
which pathfinding do you use? i would like to add support for maps. I looked at the source but i cant figure it out
Hey. I see you still haven't implemented any Bulletstorm perk fixes for broken/changed heroes. If you have troubles with it – you can check my implementation: https://github.com/XyuNaBlude/Practice_Range_4/commit/09c76ff2c07421c0e9b3c024f297731870b06a42. It's a commit from a different w-code.
As for Ramattra, looks his ammo access is read-only. I have no ideas how to workaround it.
apparently there's this guy who showcased your 2 modes recently and wanted to see more of this.
will you ever release another fully fleshed-out mode like bombs rising? Or will this be highly unlikely?
yup i've seen his vids! i really hope that i have the time to do so. things take time and i'm only one person unfortunately
will the bastion enemy ever return?
he was felt like a real threat in this game on higher difficulties
i kinda forgot about him lmao, he was removed earlier because his tank form wasn't compatable in ow2 but i guess i forgot to add him back
sooooooooo is he actually gonna return? I'm just checking.
he will eventually
Man’s gonna come back as a raid boss lol
can we get an all winton enemy only mode like the reinfall one?
reason is
w i n t o n
That would seem really fun, but it'll probably be a lil further in the backlog of what I have planned for now. Was thinking of also making a Sniper's Only one, or another where every mutator is mega-buffed
First all thanks for fixing Shingen's/LtVictory's code I was scared it would be lost after the update to ow2, been playing it for almost 2 years at this point (also been trying to get it added to our speedrun list since its just practice range speedruns that are mechanically difficult which well. After grinding that out more than any sane person would is just mundane) and with no pve coming you are doing god's work. Anyways, I can't wait till all Mutators enabled at the start is added since the difficulty curve can feel a bit bs without and it makes for better speedruns. Aswell as the text being extremely obnoxious at the end of a 22wave game, especially if you shrink your HUD like I do.
This latest update, v.3.4.6 has a bunch of changes to heroes. I haven't experimented with all of them but I did highlight Genji's changes in this YouTube vid for those interested in checking it out! Had alot of fun on this run. Great job, Lemonaid pumping out a version of Talents on Dorado!
Here's my vid ... https://youtu.be/xA7g6wEhJ0M
any intentions on giving lifeweaver talents? Or is he just gonna be kept in his petal shaped box?
he'll be added very soon!
so now lifeweaver has a reworked, deleted passive ability and damage buffs based around ambushing.
Yea lifeweaver really is hard to come up with for talents X_X
would you be interested in adding an AFK mode? I can make it for you and you just add it.
the problem is people that are new to the mode, will sit in the talent select screen and get killed.
also, i wanted to change it to where the difficulty doesnt change until a new player has selected their talents, because when youre late into the rounds, and somebody joins, the difficulty shoots up and theyre just sitting there selecting their talents
also Hanzo projectile gravity is set to 0% for team 1, supposed to be team 2 i think
i appreciate the feedback! for an afk mode, something that comes up as problematic is somebody staying like that for longer than what's ideal, like what if somebody is taking way too long or if everybody has gone afk?
something that i've thought of to help fix things for newer players is to have a voting system to resume after every round, but that will take some extra time to fully implement
when it comes to hanzo's projectile gravity, it's mainly so i could track his arrow for his Firebolt talent. It's not very useful, so i'm planning to change it anyways soon.
understandable
I was thinking it would be nice to handle new players who are completely new to the mode and have no idea whats going on. Like it would give them a chance to look at all the talents without dying or increasing the difficulty for the ppl playing
also, it's almost impossible for dva to get her mech. I could try to make something that increases her ult recharge when she's out of mech, if youre interested
looks like lifeweaver may have druid based talents im guessing when he gets added to this PVE mode
maybe! lifeweaver is pretty broken where a lot of his abilities aren't fully compatible to work with in the workshop, he may take a little more time to get something to work
yes add life weaver
pls
Thank you for keeping this mode working even without an updated Workshop
absolutely! glad to know that you enjoy it
making way less money than did before update even on hard difficulty?
which code do you happen to be playing on?
ramattra nemesis form talent does not work in his ultimate version
this is intentional since his ultimate has an incredibly high uptime in this gamemode due to the amount of enemies, so it would be too powerful.
Hey, Lemonaid! Just recorded another run of your current BETA v.3.4.2.2... here it is!
https://youtu.be/ieBaps5372I
Nice to see Heat Street back in Overwatch 2! Good job getting a BETA out there without the Workshop Editor enabled!
yooo appreciate the playthrough and feedback dude! really appreciate the in-depth observations in the description and the playthough itself! definitely gonna be referring to the feedback given
You're welcome! Glad to help for this game mode. Heat Street's been very enjoyable to grind!
hmm, the counterstrike causes enemies to carry on retreating even after ult is used. and of course they sometimes dont attack at all even when counterstrike mutator is not on
this is a known issue when playing with more than 1 person
i was playing this on my own
ok YEP infra sight from widow breaks game
Fixed!
nice looks like widow enemy gonna need new ability or just a recode
ye, that'll be addressed some time in the future once things are fully polished with workshop
The best OW workshop code, sad it is not compatible with OW2.
Unfortunately you directly lose after you join in the game but nevertheless I will put the mode on my favorites list in hope for a future bugfix update :)
yeup, and even without that there's many bugs involving enemy spawning. i will be working on bugfixes when it's next possible
Thank you very much :D
Before the OW2 launch:
Normal people: waiting for OW2
Me: waiting to see if Heat Street PvE: Talents will be playable in OW2
I'm heartbroken :')
lmaooo sorry :// even without the instant-loss screen, the bot AI, spawn system, and the HUDs don't work properly. I'll probably work through it once it is officially added as the coding likely've gone through some changes
Haha, no problem!
I suspected that there was no way such a complicated mode will not break with the upgrade, but Blizzard's "save your codes, they might still work :))" gave me some false hope.
Thanks for your hard work, I have checks statistics holy crap, 649 hours spent playing custom games on this account, and ~95% of that is playing Talents. At this point Blizzard should be paying you!
the new updates are so good for this, ive literally spent more hours on this than competitive, my only suggestion would be to change priority B as it isn't very useful, either that or i suck 💀 keep it up dude, take care
Hey, LemonAid. I'm popping in after playing through your latest update. Enjoying your frequent updates! Keep it up! My only suggestion I made note of was taking a look at the mutator, "Chaff" and nerfing that a bit. On solo Apocalypse runs, that mutator alone is a run-killer with how much damage it deals and you have no way to counter it at specific moments if you're unlucky with the RNG portion of the shop by not having "Spec Ops" available. Thanks again for keeping Shingen's great mode alive with this version!
Thanks for the last minute warning but I'll give it a simple radius and duration nerf. From 9m to 7m, and 5s to 4s. The damage for Chaff is also slightly reduced.
Here's another recording of my run through your mod since your update if you're interested...enjoy, LemonAid!
https://youtu.be/S17MWhU1sik
Ha! I didn't know what you meant by "last minute warning" and hopped in your discord and noticed you were going out of town. My bad on that timing.
I did replay through the mode since the update and "Chaff" is better if you get caught in the smoke flash. It was almost an instant down before. Now, you have a short grace period to work with to avoid going down. Just have to adjust your aggro on when to engage a Grenadier. Definitely makes your mode unique, that's for sure!
Have a great time away!
this is probably my favorite heat street version, it just adds alot more replayability as it makes you wanna try all the abilities lol. would be cool if you did a follow up of sorts
Really appreciate to know that you like this! Can you explain by what you mean by followups? Do you mean more versions or maps? Or is it more updates?